Software Characteristics of M-Learning Applications CATALIN BOJA, LORENA BATAGAN Economic Informatics Department Academy of Economic Studies Romana Square No. 6, Bucharest ROMANIA catalin.boja@ie.ase.ro; lorena.batagan@ie.ase.ro Abstract: The exponential growth of mobile technology in recent years, increasing availability of network infrastructures, advances in wireless technologies and popularity of handheld devices, have opened up new accessibility opportunities for education. In his research Kinshuk (2003), [2], concludes that the true potential of e- learning as “anytime and anywhere” has finally started to be realized with the advent of mobile learning, m-learning. The paper analyses the impact of m-learning and describes software characteristics of this type of application. Key-Words: quality, software, m-learning, characteristic, mobile devices, mobile technologies. 1. Introduction This paper discusses whether the ability to use information and produce new information through mobile technologies (mobile learning) are a significant part of the lives and learns of most students today. Also, the paper analyses the quality of this type of software application. A mobile device is a single integrated point of communication and useful access to information (data), applications and users/students (figure 1). Through the mobile device data transfer become easily. Fig.1 Mobile device integrated point A common trend in mobile age is the distribution of large quantities of data through a mobile interface. This can be made easier to a mobile device, which grants users access to multiple information. Mobile devices are becoming the preferred way of providing centralized access to dynamic content from multiple, disparate sources. 2. Support of mobile learning Mobile learning is significant because it's a quickly growing trend, in US demand for m-learning products and services is growing at a five-year compound annual growth rate of 21.7%, [1]. Compared to just a few years ago, mobile learning devices are become a solution of easy student-computer interaction. In this model information processing has been thoroughly integrated into everyday objects and activities of students. There are four main reasons that could be invoked in support of mobile learning: Flexible Firstly, learning can take place anytime, anywhere. Learning can happens across locations, or mobile learning takes advantage of learning opportunities offered by portable technologies. Students are overtime in go, so they are interested by more flexible kind of learning. Collaboration Secondly, through mobile learning everyone uses the same content, which will in turn also lead to receiving instant feedback and tips. This learning will reduce cultural and communication barriers between faculty and students by using communication channels that students like. Motivation Thirdly, multimedia resources can make learning fun. With this kind of learning, it is much easier to combine gaming and learning for a more effective and entertaining experience. This is a great point of view Proceedings of the 10th WSEAS Int. Conference on MATHEMATICS and COMPUTERS in BUSINESS and ECONOMICS ISSN: 1790-5109 88 ISBN: 978-960-474-063-5