Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2005 2005 Paper No. 2174 Page 1 of 8 Application of Multiplayer Game Technology to Team Based Training of Medical First Responders Matt Kaufman Parvati Dev, PhD Forterra Systems Stanford University San Mateo, CA Palo Alto, CA mkaufman@forterrainc.com parvati@stanford.edu ABSTRACT Forterra Systems and SUMMIT (Stanford University Medical Medial and Information Technologies Center) collaborated on research to explore the application of game technology to team based training of medical first responders. Focusing on medical first response to CBRNE (Chemical, Biological, Radiological Nuclear, and High Explosive) events, we developed sample training curricula for pre-hospital and in-hospital first responders, developed a virtual training environment, and conducted user tests with professional first responders. One outcome of our research was the identification of technologies, beyond those found in typical multiplayer game engines, required to successfully conduct team training for medical first responders. This paper describes the research that identified these technologies and explains the importance of each to team based training for medical first responders. We conclude by describing next steps in our research and anticipated results. ABOUT THE AUTHORS Matt Kaufman is the Vice President of Product Development at Forterra Systems where he is responsible for product definition and helping organizations leverage MMOS (Massively Multiplayer Online Simulations) to solve their unique requirements. Prior to joining Forterra, he led product development for RealNames corporation, an internet navigation and search company. Matt began his career in the aerospace industry working for Lockheed Martin, UMDC, and Scitor. There, his work was concentrated in optimal missile design, integrated systems simulation, and satellite command systems. Matt received his MS in aerospace engineering at Virginia Tech and BS in mechanical and aeronautical engineering at the University of California, Davis. Parvati Dev is the director of SUMMIT, the Stanford University Medical Media and Information Technologies Center. She completed her doctoral degree in Electrical Engineering on computer models of the brain at Stanford University. She has worked on the research and teaching staff at M.I.T., Boston University, and Stanford. From 1982 to 1989 she was Vice-President at CEMAX Inc, where she developed products for three-dimensional imaging of patients from computed tomography and magnetic resonance scans. Since January 1990, she has led SUMMIT and, in its fifteen year history, SUMMIT has been a pioneer in the development of digital educational materials related to anatomy and surgery. From 2002 to 2004, she was appointed Associate Dean of Learning Technologies for the medical school. Dr. Dev’s current research is in virtual reality for medical education, including the visualization of human anatomy and the simulation of clinical procedures, its delivery over Internet2, and the evaluation of its efficacy in learning outcomes.