Being in the users’ shoes: Anticipating experience while
designing online courses
Chrysi Rapanta and Lorenzo Cantoni
Chrysi Rapanta is an assistant professor at Zayed University, Dubai. She holds a PhD in Communication from
Università della Svizzera italiana, Lugano, Switzerland. Her dissertation focused on the interaction processes taking
places in an e-learning design team during their meetings. Her research interests include computer-supported col-
laborative learning, argumentation, design and interaction analysis. Lorenzo Cantoni graduated in Philosophy and
holds a PhD in Education and Linguistics. He is professor at Università della Svizzera italiana (Lugano, Switzerland)
and Dean of the Faculty of Communication. He is scientific director of the laboratories webatelier.net, NewMinE Lab:
New Media in Education Lab and eLab: eLearning Lab. His research interests are where communication, education
and new media overlap. Address for correspondence: Dr Chrysi Rapanta, College of Business, Zayed University, P.O.
Box 19282, Dubai, United Arab Emirates. Email: chrysi.rapanta@zu.ac.ae
Abstract
While user-centred design and user experience are given much attention in the e-learning
design field, no research has been found on how users are actually represented in the
discussions during the design of online courses. In this paper we identify how and
when end-users’ experience—be they students or tutors—emerges in designers’ discus-
sions during their meetings in well-established open universities. More precisely, we
observed 15 design meetings of two design teams during the development of specific
online courses. Designers’ discourse was analysed on the basis of six dimensions regard-
ing relevant actors, contents and strategies (purposes) of user experience anticipation.
Results show the emergence of a solution-oriented anticipatory discourse in form of
scenarios regarding how learners and tutors will react to the course and the proposed
activities. Moreover, this discourse is related to an emergent type of users-based expertise,
translated as the capacity of some designers to empathise with the end-users more than
other designers do. The participation of designers with this type of expertise in e-learning
design teams emerges as relevant for the decisions related to the course activities, inter-
face or overall experience. Further research is invited towards this direction.
Further discussion on this article can be found in “Being in the users’ shoes: Is there
maybe another way?” (DOI: 10.1111/bjet.12104).
Designers of online courses must obviously make decisions based on their understanding of the
needs, expectations and behaviours of students (Blythe, 2001). It is not that specifications should
be ignored, but their content and meaning should be reinterpreted in the context of a socially
constructed language game (Ehn, 1992). This study shows that multidisciplinary design team
meetings provide a context in which user experience is anticipated, reconstructed and evaluated
in meaningful ways.
Educators have always tried to find ways to understand what learners “do and suffer” and how they
“act and are acted upon” (Dewey, 1925), also known as instructional feedback. In traditional
teaching and learning, such feedback can be obtained at all stages of a course’s production and
delivery: beforehand, eg, by surveying on students’ preferences; during delivery, eg, by directly ask-
ing students regarding their understanding of the contents; or afterwards, eg, through students’
evaluation of the course or the teaching methods. At all these stages, feedback can be collected by
British Journal of Educational Technology (2013)
doi:10.1111/bjet.12102
© 2013 British Educational Research Association