DOMUS R.A. and DOMUS REDUX: Cyber-
Archeology extended to Education
Alex da Silva Martire
LARP – Museu de Arqueologia e Etnologia
Universidade de São Paulo
São Paulo/SP, Brasil
alex.martire@usp.br
Tatiana Bina
LARP – Museu de Arqueologia e Etnologia
Universidade de São Paulo
São Paulo/SP, Brasil
tatiana.bina@gmail.com
Abstract—This paper presents the development of two
applications elaborated by the Laboratory for Roman Provincial
Archaeology (LARP-USP) named DOMUS R.A. and DOMUS
REDUX: two mobile applications that allow the public to
experience an ancient Roman house (domus, in latin) in both
Augmented and Virtual Realities environments. Starting from the
discussion of our previous application (DOMUS, released in 2013),
we describe why we decided to reformulate the original
application and how we did it. Finally, we present the educational
activities based on DOMUS, DOMUS R.A. and DOMUS REDUX
that are now being developed with students and teachers.
Keywords—cyber-archaeology; augmented reality; simulation;
virtual reality; application
I. INTRODUCTION
The Laboratory for Roman Provincial Archaeology (LARP)
– located in the University of Sao Paulo’s Museum of
Archaeology and Ethnology – developed and released its virtual
reality application called DOMUS by the end of 2013. DOMUS
consists of a Pompeii-inspired Ancient Roman house that allows
the user to navigate through its rooms, visualizing specific
information such as the relevance of oil lamps, the religious cults
and the local trading production of pottery. The DOMUS
application was totally made by archaeologists, representing the
pioneering effort of Brazilian researchers in producing the very
first cyber-archaeological project in our country.
In few words, we can explain Cyber-Archaeology as a
dialogue between Archaeology and Virtual Reality. Differently
from the 1980’s Virtual Archaeology, the 2000’s Cyber-
Archaeology is not a passive process: the user does not only
watch a rendered video, listening to the explications about what
is seen on the screen – in the cyber-archaeological process, the
user is part of the knowledge, being responsible for the
development of cognition with the three-dimensional
reconstruction. In that way, Cyber-Archaeology is necessarily
interactive: it is the result of digital data gathered in the
archaeological field, which is next analyzed by archaeologists
into immersive environments (such as CAVEs or powerwalls)
[1] and made available to the general audience later using less
expensive interactive devices (such as smartphones, tablets and
personal computers).
Cyber-archaeology studies have been conducted since the
2000s, when the archaeologist Maurizio Forte (Duke
University) established the main premise of this new area:
Cyber-Archaeology, as the name suggests, is fundamentally a
cybernetic cycle – it starts with a fieldwork and then continues
to data/information collecting, interpretation, evaluation,
feedback and, finally, embodiment [2]. One of the most
important researches on Cyber-Archaeology today is taking
place in Çatalhöyük (Turkey). The Çatalhöyük Research
Project, conducted by Ian Hodder and Maurizio Forte, aims to
digitally record each step of the archaeological digging. The
huge amount of data is studied by the archaeologists at
laboratories in order to reconstruct three-dimensionally the
results from the fieldwork.
II. PREVIOUS WORK
The LARP’s DOMUS application was developed aiming the
general public, mainly teachers and students. From the study of
archaeological remains from Pompeii and Herculaneum, the
researches established the major points that could be interesting
to work with at classrooms by the teachers. Once chosen, we
began the simultaneous process of writing the supporting texts
and modeling the ancient domus (house). Being each researcher
specialized in a particular Roman aspect, we were able to
account for a wide range of subjects (from architecture to
economics). For the 3D modeling, Autodesk Maya was used for
every object while Unity engine was utilized to develop the
interactivity. We opted to mix our texts with 3D objects in order
to give complete information on each room that the user can visit
in first person point of view. The final application was built for
web browsers, being available for Windows and OS X.
Figure 1. The DOMUS application running in web browser.
2015 XVII Symposium on Virtual and Augmented Reality
978-1-4673-7204-6/15 $31.00 © 2015 IEEE
DOI 10.1109/SVR.2015.26
133