D.A.M. Juntado 131 HUMANITIES DILIMAN (JANUARY-JUNE 2015) 12:1, 131-138 Review of a Creative Work Andres Bonifacio: Aswang Hunter (2012) by Team Algo Dominique Angela M. Juntado University of the Philippines Diliman ISSN 1655-1524 Print / ISSN 2012-0796 Online This review looks into Andres Bonifacio: Aswang Hunter (hereon, ABAH) , a 2.5D action platformer 1 created by Team Algo. The game stands out among other titles as it has the potential to be considered a contribution to the literary genre of historical fiction. In this review, the game is assessed in terms of the manner of how the mechanics have been executed as well as the portrayal of characters. This essay concludes with recommendations on how ABAH can be improved. The storyline of the game uses references to events shaping the elections at the first Tejeros Convention and the proceedings of the Magdiwang Assembly leading to the election of Andres Bonifacio as President. Shortly after, the Bonifacio brothers, Andres and Procopio, are accused of treason and are ordered by Aguinaldo for capture and execution. Blindfolded, the brothers are taken to separate locations on a mountain. Before the sentence is carried out, Andress captors spontaneously decide to amuse themselves first by letting Andres loose in the area and attempt to hunt him down. At this point, Andress objective is to stay alive, avoid the enemies, and save his brother. Their reunion is short-lived as Procopio is bitten by an Aswang, bringing to Andres a new mission that is seen as conceptually tied to the title of the game. His new objective is to retrieve a cure for his brother. Assuming the character of Andres Bonifacio, the player has to survive waves of enemies which impede advancement to level endpoints. For some chapters, Andres is equipped with a gun and a bladed weapon that the player can alternate from as means of defense given that physical contact with the enemy results in reduction of health and eventual death. True to the format of a platformer, the objective of the player is to move from point A to point B without falling, as well as making it past obstacles and enemies. Points are earned for every enemy killed.