Abstract—A major limitation of the approaches used in most
of the studies performed so far for the characterization of the
brain responses during social interaction is that only one of the
participating brains is measured each time. The “interaction”
between cooperating, competing or communicating brains is
thus not measured directly, but inferred by independent
observations aggregated by cognitive models and assumptions
that link behavior and neural activation. In this paper, we use
the simultaneous neuroelectric recording of several subjects
engaged in cooperative games (EEG hyperscanning). This EEG
hyperscanning allow us to observe and model directly the
neural signature of human interactions in order to understand
the cerebral processes generating and generated by social
cooperation or competition. We used a paradigm called
Prisoner’s dilemma derived from the game theory. Results
collected in a population of 22 subjects suggested that the most
consistently activated structure in social interaction paradigms
is the medial prefrontal cortex, which is found to be active in
all the conflict situations analyzed. The role of the anterior
cingulated cortex (ACC) assumes a main character being a
discriminant factor for the “defect” attitude of the entire
population examined. This observation is compatible with the
role that the Theory of Mind assigns to the ACC.
I. INTRODUCTION
In the last ten years, the field of neuroscience, with the
powerful brain scanning devices like functional Magnetic
Resonance Imaging (fMRI) or high resolution EEG
(HREEG) has been able to provide important insights on the
neural basis for memory, decision-making and other
cognitive functions at the basis of social interaction. The
standard experimental paradigm consists in measuring the
brain activity in individual subjects (using fMRI, EEG or
other imaging methods) during the performance of an
identical sensory, cognitive or motor task. Similar
experimental paradigms have been applied for studying the
Manuscript submitted April 16, 2007. This work was supported in part by
the Minister for Foreign Affairs, Division for the Scientific and Technologic
Development, in the framework of a bilateral project between Italy and
China (Tsinghua University) and by the European Union, through the
MAIA project, the European IST Programme FET Project FP6-003758.
Babiloni F., Astolfi L., Colosimo A., Department of Human Physiology and
Pharmacology, University “Sapienza”, Rome, Italy. E-mail:
Fabio.Babiloni@uniroma1.it . Cincotti F., Mattia D., Tocci A., IRCCS
"Fondazione Santa Lucia", Rome, Italy. Marciani MG., Department of
Neuroscience, University “Tor Vergata”, Rome, Italy. Salinari S.,
Department of Computer and Systems Science, University “Sapienza”,
Rome, Italy. Gao S., Department of Biomedical Engineering, Tsinghua
University, Beijng, China. De Vico Fallani F., Interdepartmental Research
Centre for Models and Information Analysis in Biomedical Systems,
University “Sapienza”, Rome, Italy.
brain activity during social interactions. In the investigation
of the neural basis of social interaction, the use of game
theory has been proved useful. In fact, game theory allows a
formal definition of social situation in which the players
may profit or loose by cooperating or competing [1].
Researchers have begun to investigate what happens in the
brain of subjects when they are involved in games like the
prisoner’s dilemma in which you have to decide whether to
cooperate with an opponent, or defect [2]. The aim is to
understand the modification of brains activity during
interactions, namely if the cortical activity located in the
anterior cingulated areas (ACC) and in other cortical sites
hypothesized in the current Theory of Mind (TOM) held
during competition or defection. Once estimated the
functional connectivity from the high resolution EEG
recordings in different Regions Of Interest (ROIs) for each
subject, the issue of the extraction of significant descriptors
of such connectivity networks was faced with the use of the
graph theory. In particular, we evaluated the topological-
weighted properties of the cortical networks by calculating
mathematical features including, global and local efficiency
and strength measures. An issue in such analysis is that these
different indexes returned precious information regarding
the different organization between the cooperative versus
“non-cooperative” subjects populations.
II. METHODS
A. Experimental design
The Prisoner’s Dilemma is a game with two players and two
possible moves: cooperate or defect. If the two players
cooperate, they both have small wins (COP). If one player
cooperates and the other defects, the cooperator has a big
loss and the defector has a big win. If both players defect,
they both have small losses (DFT). Tit for Tat (TFT)
cooperates in the previous round and imitates its opponent’s
defection in the next move. The aim of the game is to reach
the highest score. Subjects interacted one in front to each
other, seated beside. A screen displaying the information
necessary to the execution of the games and generating the
timing of the tasks will be disposed in front of all the
subjects. They generated their choice during the task
performance (decision to cooperate or to defect) through a
keyboard and the computer will also record each subject’s
response and generated a mark on the subject’s EEG traces
for successive off-line analysis. The general timeline of each
trial is as follow: the trial starts with the presentation of the
Cortical Activity and Connectivity of Human Brain during the
Prisoner’s Dilemma: an EEG Hyperscanning Study
Babiloni F., Astolfi L., Cincotti F., Mattia D., Tocci A., Tarantino A., Marciani MG., Salinari S., Gao
S., Colosimo A. and De Vico Fallani F.
Proceedings of the 29th Annual International
Conference of the IEEE EMBS
Cité Internationale, Lyon, France
August 23-26, 2007.
SaB03.5
1-4244-0788-5/07/$20.00 ©2007 IEEE 4953