Estimation of Detection Thresholds for Acoustic Based Redirected
Walking Techniques
Stefania Serafin
∗
Niels C. Nilsson
†
Erik Sikstrom
‡
Amalia De Goetzen
§
Rolf Nordahl
¶
Aalborg University Copenhagen
A.C. Meyers Vaenge 15, 2450 Copenhagen, DK
ABSTRACT
We describe two psychophysical experiments where we have quan-
tified how much humans can unknowingly be redirected by auditory
stimuli. The experiments use a two-alternative-forced-choice task.
We tested 19 subjects in two different experiments: (E1) discrimi-
nation between virtual and physical rotation, and (E2) discrimina-
tion of path curvature. In experiment E1 subjects performed ro-
tations with different gains, and then had to choose whether the
auditory perceived rotation was smaller or greater than the physi-
cal rotation. In experiment E2 subjects estimate the path curvature
when walking a curved path in the real world while the visual dis-
play shows a straight path in the virtual world. Our results show
that users can be turned physically about 20% percent more or 12%
less than the perceived virtual rotation, and users can be redirected
on a circular arc while they believe they are walking straight.
Keywords: auditory feedback, redirected walking.
1 I NTRODUCTION
The investigation of natural methods for simulating walking in vir-
tual environments is an active research topic in the virtual reality
(VR) community. Traveling through immersive virtual environ-
ments by means of real walking is an important activity to increase
naturalness of virtual reality (VR)-based interaction [7]. One ac-
tive research direction consists of redirecting users [4]. One of the
biggest problems faced by developers of immersive VR applica-
tions is the potential discrepancy between the size of virtual and
physical environments. If the physical environment is smaller than
the virtual environment, this may hamper the user experience and
even be dangerous. Redirected walking makes up one possible so-
lution to this problem. Redirected walking has been mostly im-
plemented using visual feedback, with auditory feedback used as
distractors but without any formal evaluation of their possibilities
[2].
In this paper we present a preliminary investigation on the role of
auditory feedback for redirection. To achieve this goal, we adapted
the experiments described in [5, 6], to be used only with auditory
feedback.
2 EXPERIMENTAL SETUP
We performed both experiments in a darkened room, where a sur-
round sound system with 16 BM5A Dynaudio speakers was placed.
The speakers were positioned at approximatively 1.60m from the
floor, around a circle with a diameter of 7.1 meters. Subjects were
asked to wear a nVisor SX head- mounted display (HMD), which
∗
e-mail: sts@create.aau.dk
†
e-mail:ncn@create.aau.dk
‡
e-mail:es@create.aau.dk
§
e-mail:ago@create.aau.dk
¶
e-mail: rn@create.aau.dk
was turned off during the experiments. In both experiments, sub-
jects were asked to navigate in a darkened room, where the only
audible auditory feedback was an alarm clock sound played from
different locations in the room. This sound was chosen since it was
a sound emitted by an object that normally does not move. More-
over, it made sense to hear the sound while being in a quiet and
dark room. During the introduction subjects were asked to imagine
exactly this scenario. The sound was delivered to the speakers and
spatialized using the vector based amplitude panning (VBAP) algo-
rithm. This algorithm allows to precisely place and move a sound
in space [3].
19 subjects (13 males and 6 females) participated in both exper-
iments. They were aged between 19 and 32 years (mean = 24.6
years, standard deviation = 3.6). The two experiments lasted about
30 minutes, and subjects were rewarded with a movie ticket at the
end. As done in [6], for both experiments we used the method of
constant stimuli in a two-alternative forced-choice (2AFC) task.
3 EXPERIMENT 1: DISCRIMINATION BETWEEN VIRTUAL
AND PHYSICAL ROTATION
Figure 1: Results of the discrimination between virtual and physi-
cal rotation. The x-axis shows the applied rotation gain, the y-axis
shows the probability of estimating a virtual rotation smaller than the
physical counterpart.
In this experiment we investigated subjects’ ability to discrim-
inate whether a physical rotation was smaller or greater than the
simulated virtual rotation. Therefore, we instructed the subjects to
rotate on a physical spot until a distinct alarm sound was perceived
161
IEEE Virtual Reality 2013
16 - 20 March, Orlando, FL, USA
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