Hello Stranger! A Study of Introductory Communication Structure
and Social Match Success
Daphne R. Raban
University of Haifa, Israel
draban@gsb.haifa.ac.il
Stephen T. Ricken, Sukeshini A., Grandhi., Nathaniel Laws
and Quentin Jones
New Jersey Institute of Technology, USA
sr82, sg49, ndl4, qjones @NJIT.EDU
Abstract
Social matching systems recommend people to
people. One of the key challenges such systems face is
how to build introduction mechanisms that minimize
privacy concerns, while maximizing the chance of
successful introductions. Another challenge is to
design systems that are suitable for mobile devices. We
explored the relationship between introduction success
and four communication interfaces: 1) a simple chat
interface, 2) a restrictive profile exchange interface, 3)
a hybrid of the two with temporary profile information,
and 4) a hybrid of the two with full profile information.
Our findings show that the restrictive profile, which is
suitable for mobile devices, supported a comparable
level of willingness-to-meet as did the other conditions
but it did so in a considerably shorter time. Users
preferred the UI of the fourth condition which suggests
a future development direction for introduction system
user interfaces. We discuss the implications of this
finding for design of mobile social-matching
applications
1. Introduction
Social matching systems are designed to
recommend potential social interaction partners to
individuals [12]. Such systems can be comprised of
several components including: profile management
user interfaces (UI); user profiling systems; affinity
modeling systems; match management systems; match
recommendation UIs; and introduction UIs. Profile
management UIs and user profiling systems utilize
explicit user profile data (e.g., demographic, personal
attribute, and preference information). Affinity
modeling systems on the other hand utilize profile
and/or implicit user behavior (e.g., data-mined
attributes of friends) to provide inputs to match
management systems which make social match
recommendations that are conveyed to the user via
match recommendation UIs. Users can interact with
potential matches using an introduction UI, which will
ideally ensure safe and anonymous introductions,
where appropriate, especially in next generation
systems that leverage the ability to locate or reach a
person via mobile phone.
Designers of social matching systems have thus
far emphasized the design and development of simple
user profiling and matching systems. For example,
friend-of-friend systems provide users access to
various parts of their friends profiles, thus helping
them visualize their immediate social network [4]. In
existing social matching systems such as eHarmony
and OKCupid, introductions between matched users
are relatively unmediated. Both parties receive a match
alert but have no dedicated, direct UI for an initial
interaction. Instead, users utilize a combination of
synchronous and asynchronous private messages,
profile comments, and friend requests to move the
introduction forward. Introduction UIs in such systems
are generally simplistic [3], [7]. Initial interaction via
indirect means is slower than real-time interaction, and
carries the risk of participants losing interest,
especially if the individuals interacting are complete
strangers with no social links between them.
Our interest in computer-mediated introductions
stems from a larger research initiative to improve the
social climate of a mid-sized urban university whose
students have expressed discontent with the quality and
quantity of social opportunities on campus. To this
end, we are actively designing and developing
CampusMesh, a real-time social matching and
networking application to run on smart mobile devices.
CampusMesh will support social introductions and
ongoing relationships between members of the
university community through social match alerts and
reminders (e.g., "there is a user nearby that you should
meet" "Fred, whom you met before and put on your
friend list, is in your vicinity", "ask Joe to show you his
new camera, while he is adjacent to your current
location"). To ensure user privacy, CampusMesh will
provide a mobile introduction system that gives users
control over the revelation of their personal
information (see Figure 1). One of the aims of our
research is to gauge how simple and open such
Proceedings of the 42nd Hawaii International Conference on System Sciences - 2009
1 978-0-7695-3450-3/09 $25.00 © 2009 IEEE