1167 Palabra Clave - ISSN: 0122-8285 - Vol. 18 No. 4 - Diciembre de 2015. 1167-1195 The Joy of the Easter Egg and the Pain of Numb Hands: The Augmentation and Limitation of Reality Through Video Games Enrique Uribe-Jongbloed 1 Tobias M. Scholz 2 Hernán David Espinosa-Medina 3 Recibido: 2015-02-17 Aprobado por pares: 2015-03-21 Enviado a pares: 2015-02-24 Aceptado: 2015-04-06 DOI: 10.5294/pacla.2015.18.4.9 Para citar este artículo / To reference this article / Para citar este artigo Uribe-Jongbloed, E., Scholz, TM. & Espinosa-Medina, H.D. (Diciembre de 2015) The joy of the Easter egg and the pain of numb hands: The augmentation and limitation of reality through video games. Palabra Clave, 18(4), 1167-1195. DOI: 10.5294/pacla.2015.18.4.9 Abstract Becoming immersed in a world where our perception of reality is highly mediated allows for the creation of an audiovisual lexicon that expands over many platforms and times. In this context we might observe the case of vi- deo games which, as a medium, does not limit themselves to the creation of puzzles to be solved, to pretend participation in the Rock and Roll world, or lead us to unexpected damages to our “lesh”. Games allow us diferent levels of enjoyment and also lead us to discover the physical limits of our bodies within the expansion of our senses. Furthermore, hidden in many of these games we discover many hints, inluences, remnants, appropria- tions and quotes, expanding the web of signs and signiications far beyond the limits of the games themselves. However, the extent and consequences of video games as entertainment and communicational devices surpasses 1 Universidad del Norte, Colombia. ejongbloed@uninorte.edu.co 2 University of Siegen, Alemania. tobias.scholz@uni-siegen.de 3 Universidad de La Sabana, Colombia. hernanem@unisabana.edu.co