Perceived Realism of Crowd Behaviour with Social Forces
Stuart O'Connor, Fotis Liarokapis, Chrisina Jayne
Coventry University, Masaryk University, Coventry University
{oconno13@uni.coventry.ac.uk, liarokap@fi.muni.cz, ab1527@coventry.ac.uk}
Abstract
This paper investigates the development of an urban
crowd simulation for the purposes of psychophysical
experimentation. Whilst artificial intelligence (AI) is
advancing to produce more concise and interesting
crowd behaviours, the number or sophistication of the
algorithms implemented within a system does not
necessarily guarantee its perceptual realism. Human
perception is highly subjective and does not always
conform to the reality of the situation. Therefore it is
important to consider this aspect when dealing with AI
implementations within a crowd system aimed at
humans. In this research an initial two-alternative forced
choice (2AFC) with constant stimuli psychophysical
experiment is presented. The purpose of the experiment
is to assess whether human participants perceive crowd
behaviour with a social forces model to be more
realistic. Results from the experiment suggest that
participants do consider crowd behaviour with social
forces to be more realistic. This research could inform
the development of crowd-based systems, especially
those that consider viewer perception to be important,
such as for example video games and other media.
Keywords--- Crowd Simulation, Psychophysics,
Perception, Artificial Intelligence, Agent Behaviour,
Virtual Environments.
1. Introduction
The process of simulating huge crowds of intelligent
agents in real-time is a challenging task due to numerous
different considerations, technical or otherwise [12].
When the element of human perception is also taken into
account, then this task becomes even more complex.
Crowd behaviour is typically simulated with agent
artificial intelligence algorithms (AI). The resultant
behaviour can differ drastically depending on the specific
algorithms that are implemented within a crowd based
system, e.g. different pathfinding algorithms can deliver
different paths for the same goal. Whilst some may
assume that utilising lots of the most sophisticated
algorithms would lead to believable behaviour, this is not
always the case [16].
In light of this some form of quantification is needed
in order to assess the behaviour of agents within crowd
simulations. Realism, in the context of a crowd
simulation, is the degree of plausibility of the crowd
behaviour. Perceived realism in particular is a type of
realism that is centered on the perception of humans.
This type of realism is highly important for crowd
simulations with a purpose geared towards interaction
with humans, e.g. video games, and as such can be
utilised to determine the degree of success for crowd
behaviour [21].
Previous research has already utilised perception as
a tool for evaluating crowds [7]. This research suggests a
novel perspective of utilising psychophysics when
evaluating crowd simulation systems. Psychophysics
refers to a broad range of psychology based experiment
methodologies, which are used in many ways to evaluate
human perception through varying the levels of a stimuli
and measuring the response [8]. Such methods when
considered with perceived realism in mind can be
adapted to perceptually evaluate the crowd behaviour of
agents within a simulation.
A specific behavioral feature is selected in order to
conduct a forced choice psychophysical experiment to
assess the perceived realism of a single aspect. The
selected behavioral feature is the social forces model [9],
an algorithm that has been implemented in many
different crowd simulations. To this end an urban crowd
simulation is developed to produce varied stimuli for
different intensities of the different social forces. These
stimuli are utilised under the psychophysics method for
comparing the perceived realism between virtual scenes
with various intensity of social forces present and scenes
without social forces present.
This research aims to address these aspects in the
specific scope of an urban crowd simulation when
considering perceptual realism. Whilst there has been
some research towards evaluating crowds [4][23], the
use of psychophysical methods to assess perceptual
realism is an area open for further research. Typically
research towards crowds is focused on further
developing algorithms [10][13] and applying current
methods to specific scenarios [1][3][26][27], so
furthering knowledge for evaluation methods of crowd
behaviour will add to the field.
2015 19th International Conference on Information Visualisation
1550-6037/15 $31.00 © 2015 IEEE
DOI 10.1109/iV.2015.88
494
2015 19th International Conference on Information Visualisation
1550-6037/15 $31.00 © 2015 IEEE
DOI 10.1109/iV.2015.88
494
2015 19th International Conference on Information Visualisation
1550-6037/15 $31.00 © 2015 IEEE
DOI 10.1109/iV.2015.88
494
2015 19th International Conference on Information Visualisation
1550-6037/15 $31.00 © 2015 IEEE
DOI 10.1109/iV.2015.88
494