In: Rill, S.; Graf-Jahnke, M: Proceedings of the 1st International Symposium on Con- current Multidisciplinary Engineering (CME), Bremen, 17.-19.6.1998, Congress Centrum Bremen, Germany,1998, pp. 318-329. MOTIVATION AND CONCEPTS FOR A CONCURRENT ENGINEERING SIMULATION GAME FOR THE EDUCATION AND TRAINING OF ENGINEERS Dr. Richard Barson 1 , Jens Hoheisel 2 , Jyrki J. Kasvi 3 , Dr. Kulwant S. Pawar 1 , Frith- jof Weber 2 1 Department of Manufacturing Engineering and Operations Management University of Nottingham, University Park, Nottingham NG7 2RD, UK E-mail: Kul.Pawar@nottingham.ac.uk 2 Department of ‘Produktionstechnik’, Research Unit ‘Produktionssystematik’ University of Bremen, Hochschulring 20, D-28359 Bremen, Germany E-mail: Web@biba.uni-bremen.de 3 Laboratory of Work Psychology and Leadership Helsinki University of Technology, P.O. Box 9500, FIN-02015 Espoo, Finland Tel: +358 9 451 2852, E-mail: jyrki.kasvi@hut.fi Abstract. In the engineering area, Concurrent Engineering (CE) was proven as an efficient approach to increase a company’s competitiveness. Many tools support the implementation and operation of CE. However, there is no support for learning ‘how to do CE’, i.e. how to work in parallel or how to co-operate in a multi-cultural environment. There is a strong need for new educational ap- proaches and tools, both in industry and universities. The need can be addressed by computerised simulation games, which show compelling benefits for educa- tion. However, their development is only in the early stages. Especially, there is only little experience about their usage for educating soft and human factors as required for CE. This paper presents concepts for a Concurrent Engineering simulation game for the education and training of engineers and students. The game can be played by individuals, using the computer as the gaming partner, or in a distributed group, using advanced telecommunication technologies. The paper names the education and training needs for CE and outlines the state-of- the-art in simulation gaming. It describes the conceptual approach for the CE simulation game from pedagogical and technical viewpoint and proposes its in- tegration in European education networks.