Virtual Reality for Retail
Gabriele Guidi and Laura L. Micoli
Dept. INDACO
Politecnico of Milano
Milan, Italy
g.guidi@ieee.org, laura.micoli@polimi.it,
Cesare Casagrande and Luciano Ghezzi
Beiersdorf Italia S.p.A.
Milan, Italy
Cesare.Casagrande, Luciano.Ghezzi @Beiersdorf.com
Abstract— In this paper an experiment of designing an existing
retail area though virtual models is presented. The capability of
interaction between the designer and the virtual models allows to
verify the relationship between the building, the furniture and
the products on the shelves, through a realistic perception of the
virtualized Point of Sale. For this purpose a specific 3D modeling
pipeline has been developed for surveying, 3D modeling, texture
mapping, and visualizing large commercial environment (200 to
2000 square meters). This approach allows to compress the
timing of design and testing in such kind of projects. The
consequently reduced time-to-market involves significant
advantages for the whole design process.
Keywords-3D acquisition, 3D modeling, virtual reality, display
project evaluation, virtual retail.
I. INTRODUCTION
Virtual models are nowadays used for several different
applications ranging from industrial simulation to Cultural
Heritage documentation. Recently, some novel application
areas have started to be developed, such as VR for retail
support. The support can be intended for: a) design and
management of Point Of Sales (POS); b) market research and
c) virtual shops; d) product configuration.
Looking at the design of shops layout and its
implementation as a production process involving wide selling
areas, cumbersome furniture, and a huge number of small
products, it can be easily figured out that converting all this
stuff in a virtual domain can dramatically reduce the time
needed for finalizing a shop setup hypothesis (Time-to-Market),
with a corresponding cost reduction. In particular the layout
definition of the POS that can be set up differently in order to
possibly highlight some goods categories or specific brands.
For this specific purpose a lack of instruments and
methodologies emerges.
In this paper an application of 3D modeling and Virtual
Reality (VR) for interactively redesigning some commercial
display is described. The process involves a first 3D survey of
the physical space and all its contents to be modeled. Digital
3D models usable in a VR environment, especially when
displayed at their actual scale, allow to show different design
proposals and their variants in real-time. This operating
approach allows to accelerate the decisional processes and to
reduce the Time-To-Market.
The experimental activities presented in this paper have
been carried out with the Italian branch of the multinational
company Beiersdorf, one of the world leaders for the body care
products. Hereafter the word “producer” will indicate the first
manufacturer of the goods sold on the market, “retailer” the
subject that buy large amounts of products from the producers
and sell them the single end-user. The latter is also indicated in
the text as “shopper”.
II. VIRTUAL TOOLS FOR COMMERCE: STATE OF THE ART
A. Tools for POS design and management
The definition of the shell layout (i.e. planograms) is a
crucial step of the selling process, because it has a fundamental
influence in the buyer choices. In this field we can find a broad
range of software for planograms definition. They allows to:
locate the goods in optimal position by the commercial and
visual point of view; communicate to POS personnel the
needed goods positioning on the shelf; easily manage products
inventory; optimize the available display areas; effectively
communicate different brands identities. The simpler software
allow to visualize shelves subdivision and goods positioning on
a bi-dimensional worksheet. In the last 15 years, thanks to
hardware and software development, those instruments have
been progressively enriched in terms of features and
effectiveness. Currently, a few service companies offer
packages for 3D management and visualization of planograms
[7]. The planogram management system become the interface
between inputs such as financial and management data and
different outputs like graphic and alphanumeric display
schemas or spatial and financial analysis reports. The most
advanced applications involve the management of the POS
space through its 3D replica into a virtual environment, and the
availability of a set of tools for arranging the products on each
shelf, and the display furniture into the available exhibition
area. For example “Galleria RTS Ltd.”, which develops and
delivers automated merchandising software solutions to
retailers and manufacturers, produces systems for managing
planograms in virtual stores both from a single user or,
concurrently, working remotely with different operators [8].
B. Tools for market research
Nowadays, in addition to the aforementioned applications
for space management in selling areas, a few tools for market
research based on 3D models are arising. Since 2000 a few
companies have proposed SW tools for creating 3D
environments capable to be navigated in real-time by
consumers panels. Acting in such simulated retail environment,
these test users generate information useful for both producers
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