GEOMETRIC AND RADIOMETRIC MODELING OF 3D SCENES
Marco Marcon, Augusto Sarti, Stefano Tubaro
Dipartimento di Elettronica e Informazione - Politecnico di Milano
Piazza Leonardo Da Vinci, 32, 20133 Milano (ITALY)
ABSTRACT
Modeling of 3D scenes is a hot topic in Computer Vision from
more that thirty years, and probably its history is longer than
a century considering also photogrammetry . In the recent
years the rapid technological improvements that character-
ized the acquisition devices (photo-cameras, video-cameras,
..), illumination devices (lasers, structured light sources) and
computational units allowed the application of 3D shape es-
timation methods, based on image analysis techniques, in a
wide set of applications. Furthermore real-time 3D analysis
is becoming a common tool in Virtual and Augmented Reality
contexts. Aim of this presentation is a rapid description of re-
cent major advances on geometric and radiometric modeling
of 3D scenes based on image analysis.
Index Terms— Machine Vision, Geometric modeling,
3D scene reconstruction, Photogrammetry.
1. INTRODUCTION
In general 3D modeling problem formulation is typically con-
nected to a specific application (e.g. biomedical 3D imaging
or industrial 3D volume inspection,...) and starts from multi-
ple images captured by analog or digital cameras. It is impor-
tant to mention that in this type of problems an accurate geo-
metrical description of the framed scene is just one aspect of
the modelization procedure. For example considering seam-
less fusion of real and virtual contents (like those addressed
for TV/Film production or for realistic pre-visualization of
products, objects, architectural environments as an overlay
of a real scene) an accurate description of lighting condition
and surface reflection properties of each object present in the
scene should be considered. Aspects concerning this topic
will be discussed in section 4. In general when a specific 3D
modeling application is addressed the preliminary phases that
should also be considered can be described as follows:
• definition of the requirements and specifications of the
application under investigation;
• sketch of possible solutions or approaches;
• design of an image acquisition model, involving pose
planning, sensor design, illumination conditioning etc.;
• test of the defined image acquisition model.
In the following sections we briefly describes recent results
on image analysis for 3D scene modeling.
2. ACQUISITION SET-UP
We concentrate our analysis only on passive imaging systems,
i.e. systems where no specific lighting devices (like projectors
or lasers) are used in the acquisition process. Moreover,in the
recent years, some innovative proposals to re-thinking some
components of the traditional image acquisition model (e.g.
a pinhole projection model with a pre-defined camera mo-
tion) leaded to some interesting results connected to virtual
view generation, this approach is normally indicated as ”Im-
age Based Rendering” [1][2][3][4]. According to [5] we will
divide possible acquisition approaches following this scheme:
• Visual field: Circular/Non-circular
• Focal point(s) associated with each image: Single/Multiple
• Acquiring time(s): Single/Multiple
• Acquiring pose(s): Single/Multiple
Most of the classical scene acquisition approaches can
be casted into this classification: e.g. a planar image and
a cylindrical image are examples of the non-circular and
the circular visual field classes. A pinhole projection model
is the example for the class of a planar image associated
with a single focal point. For the class of a planar (non-
circular) image associated with multiple focal points many
examples are available from multi camera set-ups (bi-nocular
or multi-ocular) to images where each pixel is associated
with a different focal point, (i.e. orthographic projections
from pushbroom cameras [6]). Also image based rendering
approaches like Light Field [2] and Lumigraph [1] can be
classified in this class where the poses of pinhole cameras
are arranged to a planar grid layout and assume synchronous
acquisition for their applications. In these approaches the
generation of novel views is obtained by a re-sampling of
the acquired image data which are parameterized as a 4D
function. Approaches based on multiple poses of a pin-hole
camera represent the most common case in Computer Vision
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