Feature Article
Published by the IEEE Computer Society 0272-1716/04/$20.00 © 2004 IEEE IEEE Computer Graphics and Applications 21
M
any cultural heritage applications
require 3D reconstruction of real-world
objects and scenes. Over the past few years, it has
become increasingly common to use 3D digitization and
modeling for this purpose. This is mainly due to
advances in laser-scanning techniques, 3D modeling
software, image-based modeling techniques, computer
power, and virtual reality. Many approaches are cur-
rently available. The most common are based on sur-
veys and CAD tools and/or traditional photogrammetry
with control points and a human operator. However,
this approach is time-consuming and can be costly and
impractical for large-scale sites. Modeling methods
based on laser-scanned data and more automated
image-based techniques have recently become avail-
able.
Our approach integrates several technologies based
on our experience over more than a decade of trying to
accurately and completely model large-scale heritage
monuments and sites. Using both interactive and auto-
matic techniques, we can model a highly detailed struc-
ture or site at various levels of detail. We use
image-based modeling for basic shape and structural
elements, and laser scanning for fine details and sculpt-
ed surfaces. To present the site in its proper context, we
use image-based rendering for landscapes and sur-
roundings. To apply this approach, we created hundreds
of models from sites all over the world for documenta-
tion, walk-through movies, and interactive visualiza-
tion. The results were compelling and encouraging.
Motivation and requirements
There are many motives for 3D reconstruction of her-
itage sites:
■ documenting historic buildings and objects for recon-
struction or restoration in case of fire, earthquake,
flood, war, erosion, and so on;
■ creating educational resources for history and culture
students and researchers;
■ reconstructing historic monuments that no longer or
only partially exist;
■ visualizing scenes from viewpoints impossible in the
real world due to size or accessibility issues;
■ interacting with objects without
risk of damage; and
■ providing virtual tourism and vir-
tual museum exhibits.
In general, most applications
specify eight requirements: high
geometric accuracy, capture of all
details, photorealism, high automa-
tion level, low cost, portability,
application flexibility, and model
size efficiency. The order of impor-
tance of these requirements
depends on the application’s objec-
tive—for example, whether it’s for
documentation or virtual tourism.
A single system that can satisfy all
eight requirements is still in the
future. In particular, accurately capturing all details with
a fully automated system for a wide range of objects and
scenes remains elusive.
For small and medium objects, up to the size of an
average adult person, range-based techniques such as
laser scanners can provide accurate and complete details
with a high degree of automation. However, being rel-
atively new systems that aren’t produced in large quan-
tities, these scanners remain costly. They are also not
portable enough for a single person to carry around and
An integrated approach for
selecting the most effective
technique for modeling
large-scale heritage sites
combines several
technologies to create
accurate and complete
models.
Sabry F. El-Hakim, J.-Angelo Beraldin,
Michel Picard, and Guy Godin
National Research Council of Canada
Detailed 3D
Reconstruction of
Large-Scale
Heritage Sites with
Integrated
Techniques