Simulation & Gaming
41(5) 724–742
© 2010 SAGE Publications
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DOI: 10.1177/1046878110365515
http://sg.sagepub.com
Effects of Third Person
Perspective on Affective
Appraisal and
Engagement: Findings
From SECOND LIFE
Ellen L. Schuurink
2
and Alexander Toet
1
Abstract
This study investigates the influence of a first-person perspective (1PP) and a third-
person perspective (3PP), respectively, on the affective appraisal and on the user
engagement of a three-dimensional virtual environment in SECOND LIFE. Partici-
pants explored the environment while searching for five targets during a limited time
span, using either a 1PP or a 3PP. No significant overall effect was found for viewing
perspective on the appraisal of the three-dimensional virtual environment on the
dimensions of arousal and valence. However, a 3PP yields more perceived control
over the avatar and the events, which is a requirement for engagement.Analysis of the
performance on the search task shows that participants using a 3PP find more objects
but also need more time to find them.The present results suggest that a 3PP conveys
a more distinct impression of the environment, thereby increasing engagement, and
probably induces a different viewing strategy. Hence, a 3PP appears preferable for
simulation and training applications in which the correct assessment of the affective
properties of an environment is essential.
Keywords
affective appraisal, engagement, first-person perspective (1PP), human-computer inter-
action, perceived control, SECOND LIFE, simulation; third-person perspective (3PP),
three-dimensional virtual environment, user engagement, viewing perspective, viewing
strategy, virtual environment (VE), virtual worlds (VWs)
1
TNO Human Factors, Soesterberg, Netherlands
2
ITpreneurs CSI b.v., Rotterdam, Netherlands
Corresponding Author:
Alexander Toet, TNO Human Factors, PO Box 23, Soesterberg, Netherlands
Email: lextoet@gmail.com