Feedback Preferences and Impressions of Waiting
Russell J. Branaghan and Christopher A. Sanchez,
Arizona State University, Mesa, Arizona
Objective: Three experiments examined the effects of various feedback displays on
user preference, apparent waiting durations, waiting time reasonableness, and other
user experience measures. Background: User interface guidelines advocate keeping
users informed about system status; however, the duration estimation literature shows
that focusing on temporal information makes the wait seem longer. How can designers
reconcile these issues? Methods: In three experiments, students chose movies from a
simulated movie database and then were shown feedback displays (static, sequential
dots, constant-rate progress bars, or variable-rate progress bars) for different durations.
Users judged how reasonable the wait was and how long it lasted and then ranked their
preference for the dialogs. Results: The pattern of preference results was different from
duration-related judgments. Users preferred feedback that provided more information.
On the other hand, when judging duration, users perceived simpler interfaces as being
most reasonable. Conclusion: Different types of feedback are required for reducing
perceived wait and increasing preference. Ratings of wait time reasonableness were
consistent with the attentional gate theory of prospective timing; attention-demand-
ing activity caused the wait to seem less reasonable. Preference, on the other hand,
requires keeping users informed about the progress of operations. Application: Users
prefer more feedback rather than less, even if it makes the wait seem less reasonable.
However, the constant progress bar performed at the top of both reasonableness and
preference, keeping users informed without increasing arousal or focusing attention on
temporal stimuli. Other options are also discussed to make duration perceptions more
reasonable.
Address correspondence to Russell Branaghan, Arizona State University, Applied Psychology, Room 150D Santa Catalina
Hall, 7271 E. Sonoran Arroyo Mall, Mesa, AZ 85212; russ.branaghan@asu.edu. HUMAN FACTORS, Vol. 51, No. 4,
August 2009, pp. 528-538. DOI: 10.1177/0018720809345684. Copyright © 2009, Human Factors and Ergonomics
Society.
INTRODUCTION
Unfortunately, waiting is a common occur-
rence when using interactive devices, espe-
cially ones that access media and information
from the World Wide Web. It has been demon-
strated that users can begin to lose interest in
the task at hand with wait periods as short as 2
s (Nah, 2004). However, users tend to be more
satisfied when provided with feedback confirm-
ing that the device is processing their request.
These simple premises are the basis for user
interface guidelines, which suggest keeping
users informed during waiting periods (Nielsen,
1994; Shneiderman & Plaisant, 2005; Wickens,
Lee, Liu, & Becker, 2004).
Delays and Computer Interaction
Slow response is a major source of annoy-
ance with computing. Even as broadband and
other high-speed data streams connect devices,
growing graphic and multimedia content miti-
gate speed improvements. As a result, download
and response times remain primary concerns for
most computer users.
There are several good reasons for users to
be frustrated by such delays (Ryan & Valverde,
2006). When people use computers (even if just
for entertainment), their activities tend to be goal
directed. Achieving these goals requires some
measure of planning, and computer delays can
force the user to “make a mental note” to which
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