COMPUTER ANIMATION AND VIRTUAL WORLDS
Comp. Anim. Virtual Worlds 2007; 18: 279–288
Published online 13 August 2007 in Wiley InterScience
(www.interscience.wiley.com) DOI: 10.1002/cav.200
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Caricature video
By Eun-Jung Lee, Ji-yong Kwon and In-Kwon Lee
*
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We make moving caricatures from videos on human faces. Using training images, we created
a 3D model of an average face. This allows us to transform the image in each frame of an
input video, so that it is seen from the front. Then we apply 2D exaggeration rules to
caricature each face. Finally, we rotate the face in each frame back to its original position. A
panel of viewers gave positive scores to a series of test videos. Copyright © 2007 John Wiley
& Sons, Ltd.
Received: 18 May 2007; Accepted: 18 May 2007
KEY WORDS: caricature; facial animation; video cartooning
Introduction
A caricature has been defined as an exaggerated likeness
of a person made by emphasizing all of the features
that make the person different from everyone else.
1
A
caricature makes a more powerful impression than a
portrait because of the way that it stresses individuality.
Psychological experiment has shown that a caricature
can be recognized faster than an accurate picture of
a face.
2
Caricatures are widely used in artistic works
for fun and in many products. A caricature fulfills not
only these aesthetic and commercial purposes but also a
psychological purpose.
It is not easy for person who does not have the
necessary ability to draw a caricature. For that reason,
there has been some research on the generation of
caricatures using computer graphics.
3–7
These methods
potentially allow anyone to generate a caricature.
In previous works, caricatures have been made from
a single image. We now introduce a technique for
generating a moving caricature from an input video
which mainly consists of a frontal view of a person’s
face. This method can be used to make a video
more interesting, as well as for non-photorealistic facial
animation, which is often used in constructing games or
making animated movies.
There are several problems in applying image-based
caricature generation methods to video. First, a method
that can exaggerate oblique views of the face is
needed. Most previous studies of making caricatures
have concentrated on the front view, and are not
necessarily able to exaggerate other views. We might
*Correspondence to: I.-K. Lee, Department of Computer Science,
Yonsei University, Seoul, Korea. E-mail: iklee@yonsei.ac.kr
use a morphable face model
8
so that the necessary
3D information is available to allow a caricature to be
rotated, but this requires 3D scan data from many faces,
which are expensive. To solve this problem, we generate
a 3D reference model from feature points on training
images. Using the resulting model, we can approximate
the transformation of the input face. This deformation
allows a face can be rotated so that it is seen in an
approximately frontal view, and then we can apply
existing rules for exaggeration of facial features.
Second, we have to create a technique that preserves
temporal coherence and is largely unaffected by video
noise. The characteristics of the exaggeration method
or noise in the input video can cause caricatures to
make discontinuous movements between frames when
we apply image-based exaggeration methods to each
frame of a video separately. In order to protect temporal
coherence between frames, we extract an exaggeration
parameter from the first frame and then define the
exaggeration rules for the remaining frames as simple,
continuous linear transformations.
The rest of this paper is organized as follows. First,
we discuss some of the previous work. Then we
present our system framework. After explaining the
methods for building a 3D reference model, we present
the exaggeration rules next. Then how to generate a
caricature video is described. We show some results in the
next section and conclude our work and suggest future
research in the last section.
Related Work
Before discussing our method of generating a caricature
video, we will review work on the generation of
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Copyright © 2007 John Wiley & Sons, Ltd.