241 - 251 Plaridel • Vol. 12 No. 1 • February2015 Animation and Realism: A Review of RPG Metanoia (2010) Jose Gutierrez III REVIEW he ilm exhibits two dimensions of realism, namely, the use of conventions of cinematic realism and reference to Filipino experience. Conventions of Cinematic Realism Armstrong (2005) describes realism’s root as referring to the real – the thing represented – while its ‘ism’ airms realism’s status as a mode of representing; further, he asserts that just as expressionism and impressionism are modes and movements of representation, realism is as much about traditions, modes and strategies of representation as it is about what they represent. Lapsley and Westlake (2006) airm that realism is far from being the faithful depiction of reality it is assumed to be, and through the various forms it has taken throughout its history, shows itself to be neither window nor mirror but a set of conventions. he approach of RPG Metanoia to cinematic realism is via its adherence to the aesthetics and conventions of the classical Hollywood narrative coupled with its use of cinematic continuity and verisimilitude. Classical Hollywood Narrative he classical Hollywood narrative is a set of conventions, developed within the larger cluster of audiovisual aesthetics and sensibilities during the so- called “golden age of Hollywood” from the 1930s to the 1950s. he narrative is structured with a clear sense of beginning, middle, and end, navigated