LETTER
doi:10.1038/nature09521
Holographic three-dimensional telepresence using
large-area photorefractive polymer
P.-A. Blanche
1
, A. Bablumian
1
, R. Voorakaranam
1
, C. Christenson
1
, W. Lin
2
, T. Gu
2
, D. Flores
2
, P. Wang
2
, W.-Y. Hsieh
2
,
M. Kathaperumal
2
, B. Rachwal
2
, O. Siddiqui
2
, J. Thomas
1
, R. A. Norwood
1
, M. Yamamoto
2
& N. Peyghambarian
1
Holography is a technique that is used to display objects or scenes in
three dimensions. Such three-dimensional (3D) images, or holo-
grams, can be seen with the unassisted eye and are very similar to
how humans see the actual environment surrounding them. The
concept of 3D telepresence, a real-time dynamic hologram depicting
a scene occurring in a different location, has attracted considerable
public interest since it was depicted in the original Star Wars film in
1977. However, the lack of sufficient computational power to pro-
duce realistic computer-generated holograms
1
and the absence of
large-area and dynamically updatable holographic recording media
2
have prevented realization of the concept. Here we use a holographic
stereographic technique
3
and a photorefractive polymer material as
the recording medium
4
to demonstrate a holographic display that
can refresh images every two seconds. A 50Hz nanosecond pulsed
laser is used to write the holographic pixels
5
. Multicoloured holo-
graphic 3D images are produced by using angular multiplexing,
and the full parallax display employs spatial multiplexing. 3D
telepresence is demonstrated by taking multiple images from one
location and transmitting the information via Ethernet to another
location where the hologram is printed with the quasi-real-time
dynamic 3D display. Further improvements could bring applica-
tions in telemedicine, prototyping, advertising, updatable 3D maps
and entertainment.
3D display technology is attracting much public attention; events
include the recent release of 3D films such as Avatar, the 2008 US
election-night ‘hologram’ reporter interviews from CNN (http://
www.cnn.com/2008/TECH/11/06/hologram.yellin/index.html), and
the demonstration of 3D televisions by some manufacturers (http://
www.3dtvsource.com/). As dramatic as these effects are, the techno-
logy used is based on polarization stereoscopy (the technique currently
used in cinemas and television), digital image fusion (in the case of
CNN), or 2D semitransparent screens (for musion; http://www.
musion.co.uk/). As such, they have little to do with holography, which
is the reproduction of the amplitude and phase of light by diffraction
6
.
Nevertheless, these examples show the great enthusiasm that the
public, media and industry share about 3D image rendering, and for
a good reason: the human physiology has adapted to observe its envi-
ronment in three dimensions.
Holography, with its ability to reconstitute both the intensity and
wave front information of a scene, allows the observer to perceive the
light as it would have been scattered by the real object itself
7
.
Furthermore, there is no need for any special eyewear to be worn by
the observer. It has been shown that holograms can be computer
generated
8
. Unfortunately, the amount of information needed to
produce a high quality hologram is so large that making a real-time
video-rate display has been limited by either size or resolution
9–11
. To
overcome those major issues, different solutions have been tested, such
as pupil tracking
12
, the use of a holographic diffuser screen
13,14
or the
synthesis of a hologram from real objects
15
. It has also been shown that
the holographic stereographic technique
16
(also referred to as integral
holography), using the diffraction of light to reproduce both parallax
and occlusion clues (but not reproducing the phase), can be used to
ease data management. Compared to normal stereograms or ana-
glyphs, holographic stereography does not require the viewer to use
eyewear to perceive the 3D effect. The technique reconstitutes multiple
perspectives that the observer can experience by looking at the screen
from different angles. Applied to permanent holographic media such
as silver halide films or photopolymers, holographic stereography is
capable of providing excellent resolution and depth reproduction on
large-scale 3D static images (http://www.zebraimaging.com): but
dynamic updating capability has been missing until now.
Photorefractive inorganic crystals have been used in the past to dem-
onstrate refreshable holographic displays
17,18
. However, such systems
suffer from the disadvantage that crystalline materials are not scalable in
size owing to their laborious growth process, and thus are not well suited
for display applications. Our group has introduced an updatable holo-
graphic 3D display based on the holographic stereographic technique
using photorefractive polymeric materials
19
. Although this was an
important step towards dynamic holography, the system had several
limitations, including being monochromatic and having a low refresh
rate (more than 4min per image)
20,21
; the rapid updating needed for
video rates or 3D telepresence was not possible.
Here we describe a new holographic 3D display based on a novel
photorefractive material capable of refreshing images every two seconds,
making it the first to achieve a speed that can be described as quasi-real-
time. The system is based on a pulsed laser holographic recording system
and a new sensitized photorefractive polymer with remarkable holo-
graphic properties. Each holographic pixel, known as a ‘hogel’
5
, is
written with a single nanosecond laser pulse. As opposed to 2D pixels,
hogels contain 3D information from various perspectives. We also
demonstrate multi-colour capability using angular multiplexing and
1
College of Optical Sciences, The University of Arizona, Tucson, Arizona 85721, USA.
2
Nitto Denko Technical Corporation, Oceanside, California 92054, USA.
1.0
0.8
0.6
0.4
0.2
0.0
0 50 100 150
Time (s)
200 250 300
Diffraction efficiency (%)
Figure 1 | Example of diffraction efficiency dynamics under single
nanosecond pulse writing. The pulsed energy at the sample location was
650 mJ cm
22
(sum of both beams). Applied voltage to the photorefractive
device was 7 kV and kept constant during the whole measurement.
80 | NATURE | VOL 468 | 4 NOVEMBER 2010
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