Hindawi Publishing Corporation
Advances in Human-Computer Interaction
Volume 2010, Article ID 657937, 10 pages
doi:10.1155/2010/657937
Research Article
Advancing Large Interactive Surfaces for Use in the Real World
Jens Teichert, Marc Herrlich, Benjamin Walther-Franks, Lasse Schwarten, Sebastian Feige,
Markus Krause, and Rainer Malaka
Research Group Digital Media, TZI, University of Bremen, 28359 Bremen, Germany
Correspondence should be addressed to Markus Krause, phateon@tzi.de
Received 14 July 2009; Revised 2 March 2010; Accepted 26 May 2010
Academic Editor: Manfred Tscheligi
Copyright © 2010 Jens Teichert et al. This is an open access article distributed under the Creative Commons Attribution License,
which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Interactive surfaces are only just beginning to break into the market, and they still do not offer the advanced functionality
demonstrated with many lab prototypes. The path from a prototype system to a finished product for use in real-world scenarios is
a long one, and many obstacles must be overcome. The design of an interactive multitouch table had to address issues like optical
recognition, hardware design, and ergonomics. This paper describes in detail the construction of a large, robust multi-touch table
called mrT. It will show how to solve major problems of the diffuse illumination technique and other challenges of constructing a
large-screen, high-resolution, self-contained interactive multitouch surface that not only serves as a development system but can be
deployed in the real-world. Additionally, to further motivate some of the design decisions, especially why the diffuse illumination
technology was chosen, this paper will discuss related on-going research projects on the application side.
1. Introduction
Nearly twenty years after its invention [1] in the 1960s the
first marketed integrated mouse was shipped with a Xerox
Star 8010 Information System in 1981. Just one year later
in 1982 a new paradigm of human computer interaction
was described [2] and firstly implemented in 1985 [3], the
multi-touch table. Again twenty years later we are looking at
a technology starting to change the way of human-machine
interaction once more.
As the invention of the mouse shows, user interfaces need
well-designed hardware to fulfill their purpose. Especially for
emerging interface technologies, developing and improving
the hardware side are just as important as considering the
software side. This is certainly the case with interactive smart
surfaces.
First commercial products like JazzMutant’s Lemur or
Microsoft’s Surface are already available for consumers but
tend to be insufficient for many scientific and serious
professional use cases, due to their restrictions in robustness,
optical precision, or screen size. Until high-end commercial
devices will be widely available, there is a need to design
adequate multi-touch solutions to drive the next generation
of interactive applications, in many different areas from
geographic data visualization and planning applications to
collaborative design, games, 3d modeling, and animation.
High-quality devices are needed as a testbed for inventing
and refining those applications. While it is possible and
practical to develop applications on not fully developed
hardware, extrapolating and anticipating future develop-
ments are more complex and less convincing than using
sophisticated systems.
This work will describe the construction process of an
advanced multi-touch table (Figure 1) for scientific and
professional use as well as emerging problems and their
solutions. The mrT is a unique system regarding screen
size, technical robustness, and optical precision in terms of
resolution and infrared light distribution. Furthermore, this
paper will present some of the latest research projects on the
applicationside and how they will benefit from the use of DI
technology in general and the mrT design in particular.
2. Related Work
Although multi-touch interaction just recently started to
get attention from public media, it has a scientific history.
Various techniques with different characteristics exist and