An Integrated Study on Mobility Models and
Scalable Routing Protocols in VANETs
Wenjing Wang, Fei Xie and Mainak Chatterjee
School of Electrical Engineering and Computer Science
University of Central Florida
Orlando, Florida 32816
Email: {wenjing, xiefei, mainak}@eecs.ucf.edu
Abstract—A vehicular ad hoc network (VANET) is a high
mobility wireless ad hoc network that is targeted to support
vehicular safety, traffic monitoring, and other commercial ap-
plications. Mobility models used in traditional mobile ad hoc
networks cannot be directly applied to VANETs since real world
factors such as road layouts and traffic regulations are not
considered. In this paper, we propose a vehicular mobility model
that reflects real world vehicle movement on the road. Based
on the mobility, we study the performance of existing Mobile
Ad Hoc network (MANET) routing protocols, i.e., AODV and
GPSR. We observe the drawbacks of the MANET protocols and
argue the inappropriateness of directly applying those MANET
protocols to VANETs. We also propose simple modifications
to these protocols which make them more suitable for small
scale VANETs. When investigating the large scale VANETs, we
introduce a two phase routing protocol that incorporates map
information. The proposed protocol defines an overlay graph
with roads of high vehicular density and forwards packet along
the pre-calculated path in the overlay. The access, which is the
rest areas relies on our modified small scale routing protocols
to send packets to overlay . Both small and large scale routing
protocols are validated with simulation. We generate vehicular
mobility traces for different road layouts in Orlando by making
vehicles follow the mobility model. We feed the traces to network
simulators to study the routing behavior. Simulation results show
the performance and effectiveness of our modified and proposed
routing protocols for VANET scenarios.
I. I NTRODUCTION
The approval of the 75 MHz of spectrum at 5.9 GHz
for dedicated short range communications (DSRC) [6] by
the Federal Communications Commission (FCC) and the
successful deployments of WLAN technologies are making
vehicular ad hoc network (VANET) a reality [3], [21]. In
recent years, VANET has emerged as a research area that has
received increased attention from the community [23], [22].
However, due to the cost and difficulty associated with the
implementation of VANETs in real world, computer simula-
tions remain as one of the primary techniques to investigate
networking characteristics of VANETs. In this regard, it is very
important to adopt realistic vehicular mobility models, and
design network protocols that are capable of delivering good
end-to-end performance in such a highly mobile environment.
It is widely accepted that the underlying mobility models
greatly affect ad hoc network performance [1], [4], [26].
Many studies on mobile ad hoc networks (MANETs) have
used the random way point (RWP) or the Manhattan model
to simulate the node movement in an open field. Though
such mobility models work well in certain scenarios, they are
not suitable for VANETs simply because the movement of
vehicles are constrained by the layouts of the roads. More-
over, traffic regulations (e.g., speed limits, traffic lights) and
driver behaviors (e.g., overtaking or following) make realistic
vehicular mobility far different from the commonly used ones
in MANETs.
The traffic simulator framework introduced by Saha and
Johnson [18] makes it convenient to use the real world map
of USA and convert it to a graph model where the edges
represent the roads and the vertices represent the intersections.
The (map) input to the simulator is the data as provided by the
US Census Bureaus’ TIGER project [20]. In their framework,
each vehicle randomly chooses a source and a destination on
the map, and moves along the route which is calculated by
Dijkstra’s single source shortest path algorithm. The output
of the framework is the trace of the vehicles on the map, the
data format of which is compatible with the network simulator
ns-2 [16]. However, the framework only uses simple mobility
models (similar to RWP [12]) and does not include detailed
realistic vehicle mobility models.
Using the aforementioned simulator framework, we are
motivated to investigate the performance of existing routing
protocols in VANETs and design new ones. Due to the high
mobility of the hosts (vehicles), proactive routing protocols
are not suitable because the administrative overhead would be
large. We focus on AODV [17] which is a reactive routing
protocol and evaluate its performance in terms of average
data packet delay, data packet delivery ratio, and routing
overhead. We suggest modifications to the protocol that make
it more suitable in a small scale VANET environment. We
also consider a location-based routing protocol called GPSR
[10] that utilizes the geographic information. We extend GPSR
enabling it to handle highly dense and congested VANETs.
We use two real geographic locations that yield different road
topologies. Extensive simulations are conducted on the ns-2
platform that demonstrate the performance of the modified
routing protocols and reveal that the proposed techniques are
well-suited in a small scale VANET scenario.
However, when applied to a large scale VANET (tens of
miles scale), neither protocols maintain fair performance. The
reason is quite intuitive; the large scale VANET is largely
This full text paper was peer reviewed at the direction of IEEE Communications Society subject matter experts for publication in the IEEE INFOCOM 2008 proceedings.
978-1-4244-2026-1/08/$25.00 © 2008 IEEE