Selecting the best taste: a group decision-making
application to chocolates design
N´ uria Agell and Germ´ an S´ anchez
ESADE Business School
Universitat Ramon Llull
Av. Pedralbes 62, Barcelona, Spain
Email: nuria.agell@esade.edu
M´ onica S´ anchez and Francisco Javier Ruiz
Universitat Politcnica de Catalunya,
UPC-Barcelona Tech.
Jordi Girona, 1-3, Barcelona, Spain
Email: {monica.sanchez, francisco.ruiz}@upc.edu
Abstract—Creation and design of products based on human
sensory perceptions, such as color, smell or taste, require the
participation of professionals or experts with highly developed
sensory abilities. When a group of experts is involved in such
creative process as a team, consensus and group decision-making
(GDM) techniques able to deal with qualitative descriptions
and uncertainty, can be required. In this paper we consider
a methodology based upon qualitative reasoning techniques for
representing and synthesizing the information given by a group
of experts in order to capture the sensorial aspects of the
alternatives. A real application of the proposed GDM method to
chocolates design has been conducted throughout 2012 with the
Chocolate Chef Oriol Balaguer’s team. We present the results
obtained by applying the proposed methodology to aggregate
experts’ opinion during a creative session. In this session, some
members of Oriol Balaguer’s team tested and evaluated combi-
nations of black chocolate with six different fruits, considered
as alternatives, to select the best combination for the design and
creation of a new cake.
I. I NTRODUCTION
Creative industries with specialized professionals that use
their sensory abilities for creating and designing their products,
generate enormous challenges in managing and replicating
these skills [13], [16]. The food, beverage, perfume, and other
creative industries continuously face dilemmas in modeling
the cognitive ability and processes of these highly specialized
individuals [3]. The characteristics of these kinds of processes
are not purely functional and physical, but arise from highly
subjective perceptive and cognitive aspects. In fact, these
processes entail special abilities in human senses such as taste
(beverages, food, chocolate, etc.), smell (perfume, toiletries,
etc.), vision (color and shape of products), touch (fabrics,
materials finishes, etc.), or hearing (e.g. acoustic diagnosis)
[9], [4], [16]. When a group of experts is involved in such
a creative process as a team, consensus and group decision-
making techniques able to deal with qualitative descriptions
and uncertainty are needed.
Group decision-making (GDM) systems have been broadly
investigated and used in different application areas, such as
engineering, economics and management sciences [12], [14].
Their main interest is to allow decision makers (DMs) to
reach a consensual solution without the need of neither their
interaction nor a moderator, which leads to a less pressured
and more anonymous participation [2], [11]. In general a team
of experts has to rank a set of alternatives that are characterized
by a set of conflicting attributes [10], [11], [17]. However, in
the study carried out in this paper, and due to the sensorial
condition of the alternatives to be ranked, the DMs evaluate
each alternative as a whole, by means of qualitative linguistic
labels corresponding to ordinal values [6], [7], [8]. Different
levels of precision are considered to draw the distinctions
required by the experts’ sensorial decision processes.
In this paper we present an adaptation of the GDM method
presented in [1] to capture the sensorial aspects of the
alternatives. The method presented in this paper is based
upon qualitative reasoning techniques for representing and
synthesizing the information given by a group of experts and
it can work at different precision levels. The scientific goals
of the proposed methodology are representing, learning and
predicting processes in a domain where perceived features are
inherently vague, qualitative, imprecise, and often metaphor-
ical. We present a real application that has been conducted
throughout 2012 with Oriol Balaguer, a chocolate chef ac-
tively involved in creative cuisine concept. Frequently, highly
recognized chocolate chef Oriol Balaguer before deciding the
launch of a new product explores the sensorial perception of
the newly created product among the members of his team.
The paper is structured as follows. First, the considered
methodology of GDM is given in Section 2, where the absolute
order-of-magnitude linguistic labels model is introduced and
a distance among linguistic labels is considered. Then, in
Section 3, the description of the problem of chocolates design
is presented and the obtained experimental results are given.
Finally, Section 4 contains the main conclusions and lines of
future research.
II. METHODOLOGY
The methodology used in this paper is an adaptation of the
method presented in [1] to capture the sensorial aspects of
the alternatives to be ranked. For this reason, we consider an
order-of magnitude qualitative model with 5 basic linguistic
labels totally ordered as a chain: B
1
< ··· <B
5
to describe
the alternatives A
1
, ··· ,A
n
.
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