Can educational video games increase high school students' interest in theatre? Borja Manero a, * , Javier Torrente b , Angel Serrano a , Iv an Martínez-Ortiz a , Baltasar Fern andez-Manj on a a Department of Software Engineering and Articial Intelligence, Complutense University of Madrid, Madrid, Spain b Department of Computer Science, University College London, London, United Kingdom article info Article history: Received 29 January 2015 Received in revised form 18 June 2015 Accepted 22 June 2015 Available online 30 June 2015 Keywords: Serious games Theatre learning Media in education Educational games Digital humanities abstract The value of educational video games in education is undeniable and the benets of using video games in classroom instruction have been proved by many researchers. Neverthe- less, these benets have not been proved sufciently for some domains, such as artistic disciplines. In this paper we explore the effects of an educational video game on high school students' interest towards classical theatre. The game covers the story of The Foolish Lady(La Dama Boba) based on the homonymous classic theatre play by Spanish playwright Lope de Vega. A mixed experimental design was followed, whereby researchers conducted pre-tests and post-tests to estimate the effect of playing the video game on student interest (within-subjects factor) towards theatre. We also measured changes in linguistic knowledge and knowledge about the play. The experiment was carried out with 754 students from 8 different schools in the Madrid region in Spain, divided into exper- imental group and two control groups. With the objective of improving the comparative power of the study, two control groups were used: (1) traditional teaching with the usual teacher and, (2) as the best educative case we could implement, teaching with a profes- sional actor who had played the male protagonist of the theatre play. The experimental group played the video game. Results show that the video game was more effective in incrementing students' interest in theatre than the traditional class, but slightly less effective than the class with the actor. On the other hand, game and teacher approaches obtained similar results in the improvement of students' knowledge about the play's plot and some linguistic concepts. These results open up a new horizon in using video games as motivators in different artistic domains. © 2015 Elsevier Ltd. All rights reserved. 1. Introduction Theatre is less and less interesting to young people. According to a study at Palermo University (Argentina), 81% of young men and woman (aged from 10 to 24 years old) declare that they never attend the theatre (Palermo, 2009). In Chile, 81.4% of the population states that they did not attend the theatre during the previous year (Consorcio de las Artes, 2011). In the US, * Corresponding author. Department of Software Engineering and Articial Intelligence, Complutense University of Madrid, Facultad de Informatica, Calle Profesor Jose Garcia Santesmases, s/n., 28040 Madrid, Spain. E-mail address: bmanero@ucm.es (B. Manero). Contents lists available at ScienceDirect Computers & Education journal homepage: www.elsevier.com/locate/compedu http://dx.doi.org/10.1016/j.compedu.2015.06.006 0360-1315/© 2015 Elsevier Ltd. All rights reserved. Computers & Education 87 (2015) 182e191