Robotics and Autonomous Systems 42 (2003) 191–201
An ethological and emotional basis for human–robot interaction
Ronald C. Arkin
a,*
, Masahiro Fujita
b
, Tsuyoshi Takagi
b
, Rika Hasegawa
b
a
College of Computing, Georgia Institute of Technology, Atlanta, GA 30332-0280, USA
b
Sony Digital Creatures Laboratory, Kitashinagawa, Tokyo, Japan
Abstract
This paper presents the role of ethological and emotional models as the basis for an architecture in support of entertainment
robotic systems. Specific examples for Sony’s AIBO are presented as well as extensions related to a new humanoid robot, SDR.
© 2003 Elsevier Science B.V. All rights reserved.
Keywords: Robot architecture; Entertainment robot; Emotion; Ethology
1. Introduction
Human–robot interaction is of critical importance
in the entertainment robotics sector. In order to pro-
duce a desirable end product that can be enjoyed over
extended periods of time, it is essential that an under-
standing of not only robotics but also human psychol-
ogy be brought to bear. In this paper we describe two
aspects of a software architecture that addresses sev-
eral of the fundamental needs posed by this domain:
1. Incorporation of high-fidelity ethological models
of behavior as a basis for providing the ability for
people to relate in predictable ways to a robotic
artifact.
2. Generation of motivational behavior (e.g., emo-
tions) that supports human conceptions of living
creatures, and thus encourages a natural bonding
between the human and the robotic artifact.
Fig. 1 shows the range of products that Sony cur-
rently produces for the entertainment robotic sector.
They include various versions of dog-like robots (AI-
*
Corresponding author. Tel.: +1-404-894-8209;
fax: +1-404-894-0957.
E-mail address: ron.arkin@cc.gatech.edu (R.C. Arkin).
BOs) and the newer humanoid robot (SDR). Fortu-
nately the entertainment robotics domain is highly tol-
erant of outside-the-norm behavior and performance
as it does not require high precision nor repeatability
as required for more standard robotic applications [1].
Ethology refers to the study of animals in their nat-
ural setting and was largely founded in the early 1900s
by Lorenz [2] and Tinbergen [3]. Our work seeks to
extract from observational behavior (not neuroscien-
tific models) suitable descriptions of animal activity
that can be effectively mapped onto robotic systems
to provide the appearance of life-like activity.
Studies of the manifestation of emotions in humans
and their similar occurrence as motivational behavior
in animals can also provide support for effective in-
teractivity between a robot and a human [4,5,19]. By
incorporating aspects of emotional and instinctive be-
havior into a robotic architecture we contend that a
greater ability to relate to the end-user is provided.
2. Ethological basis
The study of canine behavior has provided fertile
ground for the creation of a novel architecture for
AIBO. In particular, the extensive body of research
0921-8890/03/$ – see front matter © 2003 Elsevier Science B.V. All rights reserved.
doi:10.1016/S0921-8890(02)00375-5