Networked Embedded Systems:
a Quantitative Performance Comparison
Alessio Botta,Walter de Donato, Antonio Pescap` e, and Giorgio Ventre
University of Napoli “Federico II” (Italy)
{a.botta,walter.dedonato,pescape,giorgio}@unina.it
Abstract— Networked embedded systems are gaining more and
more attention and their use in current network scenarios is
of indisputable importance. Research community and industry
are proposing novel embedded solutions, often based on network
processors, for network connectivity, data processing and service
delivery. Despite this, quantitative performance comparisons of
such systems seem to be very hard to find. In this paper, we
describe an experimental analysis of different boards for net-
worked embedded systems using both general-purpose and net-
work processors, and running both commercial and open source
operating systems. The results show that network-processor
based boards are able to attain very high performance when
compared to boards based on x86 processors, especially when
running commercial operating systems. The analysis provides
a reference for the design, development, and testing of novel
networked embedded systems.
I. I NTRODUCTION
The growing complexity and heterogeneity of the Internet
architecture is triggered by the constant deployment of novel
applications and the provisioning of innovative services to the
users. This increases the dynamic behavior of such infrastruc-
ture in which the embedded systems used for switching, rout-
ing, and connecting devices have to possess strong adaptation
capabilities. Often high-speed Networked Embedded Systems
(NES) are based on the well known Application-Specific In-
tegrated Circuits (ASIC). Being tight to a specific application,
NES based on such processors attain high performance at the
cost of the flexibility. Thanks to their speed, the ASIC are
typically used for line-speed packet processing applications
such as packet inspection. But, when something changes e.g.
packet headers, the systems can not be easily upgraded and
sometimes have to be physically changed. In contrast, general
purpose processors provide a great flexibility but they are not
suitable to implement NES for such applications at current
line speed. To bridge the gap between these technologies, few
years ago many prominent vendors have started thinking of a
new generation of processors for NES able to run at very high
speed and to be easily programmed: the network processors. In
a short time, several NES using network processors have been
developed gaining the interest of both industry and research
community.
In this paper we are not interested in ASIC-based NES
because we believe they are not able to fullfill the requirements
0
This work has been done thanks to Intel Corporation that kindly donated
two network processor boards equipped with Intel IXP425.
This work has been partially supported by PRIN 2007 RECIPE Project and
by CONTENT EU NoE.
of current and future network scenarios. Therefore we study
the behavior of some architectures for NES based on general-
purpose processors and on network processors. In particular,
we quantitatively evaluate the performance of two boards
based on the Intel network processors that belong to the
IXP4XX family [1]. They are cheap processors intended for
use in small routers with advanced features (e.g. encryption,
etc.), powerful IEEE 802.11 access points, etc.. We study the
behavior of these processors with different operating systems
both commercial (i.e. Montavista Linux [2]) and open source
(i.e. Snapgear [3] and OpenWRT [4]). Moreover, we show
their performance when operating on both an experimental
board called StarEast [5] and in a real operational access point
for IEEE 802.11 networks produced by Netgear. Furthermore,
we compare the results with those achieved by a board for NES
targeted to the same class of applications but based on a gen-
eral purpose processor: the Soekris Net4826 [6] based on the
AMD Geode. For the analysis, we use different traffic patterns
(obtained by opportunely combining Inter Departure Times
and Packet Sizes) generated by using a well known traffic
generator called D-ITG [7] which has been purposely ported
on the Intel IXP4XX architecture. We describe the problems
faced in the porting, underlining the peculiar characteristics
of such architecture. Thanks to the use of different boards,
operating systems and traffic profiles we provide a complete
sketch of what a common application would experiment when
running on architectures for networked embedded systems.
This paper is organized as follows. Section II describes
the motivations at the base of our work, shortly illustrating
the framework in which we place our research. Section III
provides an overview of the considered Networked Embedded
Systems (NES). In Section IV we describe the work we have
done for using D-ITG over the IXP4XX-based NES, whereas
in Section V results of this preliminary work are presented and
discussed. Section VI ends the paper with some concluding
remarks.
II. MOTIVATION AND RELATED WORK
In this paper we consider NES boards based on both
the Intel IXP4XX network processors and the AMD Geode
general purpose processor. The IXP4XX are widely utilized by
several manufacturers for a wide range of commercial NES,
such as IEEE 802.11 access points (e.g. Netgear WG302 [8]),
access routers (e.g. D-Link DRO-250i [9]), network storage
appliances (e.g. Linksys NSLU2 [10]), firewall/VPN devices
This full text paper was peer reviewed at the direction of IEEE Communications Society subject matter experts for publication in the IEEE "GLOBECOM" 2008 proceedings.
978-1-4244-2324-8/08/$25.00 © 2008 IEEE.