Int. J. of Web-Based Learning and Teaching Technologies, 3(1), 7-8, January-March 2008 7 Copyright © 2008, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. absTraCT The implementation of double-loop-learning-based educational scenarios in instructional design in worklow-like e-learning systems appears to be showing a gap; whereas the former assumes that pro- cesses can be relected upon and can be modiied or amended by the learners, the latter only predeines a limited set of rigid instructional processes. However, an important advantage of instructional designs implemented in worklow-like e-learning systems using modeling standards is the ease with which they can be exchanged with other (educational) institutions. The worklow environment described here aims to make learner relection and change to instructional processes feasible while maintaining portability. We present a description of the implementation of the educational scenario of the virtual company in our worklow environment that makes use of dynamic worklow processes. Learners are provided with process building blocks, called “atomic actions,” which they can use to create and revise processes on the ly, thus supporting double-loop learning. Keywords: distance education; double-loop learning; instructional design; virtual company; virtual organization; Web-based applications bridging the Gap between Instructional Design and Double-loop learning Howard Spoelstra, Open University of The Netherlands, The Netherlands Ellen Rusman, Open University of The Netherlands, The Netherlands Jan van Bruggen, Open University of The Netherlands, The Netherlands Rob Koper, Open University of The Netherlands, The Netherlands Maristella Matera, Politecnico di Milano, Italy INTroDUCTIoN The COOPER project (Collaborative Open Environment for Project-Centered Learning) aims to deliver a learning and working en- vironment for virtual teams whose members are geographically dispersed. The members have different backgrounds and competencies, which they use to work and learn together on projects that aim to solve complex, ill-structured problems. We want to achieve this through the use of a standards-based worklow system and an educational scenario that uses double-loop learning extensively. The COOPER environment is a Web-based working and learning environment that is cre- IGI PUBLISHING This paper appears in the publication, International Journal of Web-Based Learning and Teaching Technologies, Volume 3, Issue 1 edited by Liliane Esnault © 2008, IGI Global 701 E. Chocolate Avenue, Suite 200, Hershey PA 17033-1240, USA Tel: 717/533-8845; Fax 717/533-8661; URL-http://www.igi-global.com ITJ4128