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Simulating Human Decision Making for Testing
Soft and Hard/Soft Fusion Algorithms
Donald J Bucci, Sayandeep Acharya, and Moshe Kam
Department of Electrical and Computer Engineering
Drexel University
Philadelphia, Pennsylvania, 19104-2816
Abstract—Current methods for evaluating the effects of human
opinions in data fusion systems are often dependent on human
testing (which is logistically hard and difficult to arrange for
repeated tests of the same population). The alternative is to use
hypothetical examples, which tend to be simplistic. To facilitate
studies of data fusion architectures which integrate “soft” human-
generated decisions, we have used a simulator of subjective
beliefs. The simulator is based on the two-stage dynamic signal
detection model of Pleskac and Busemeyer (2010). We use this
scheme to simulate human opinions and combine them using
belief fusion methods, including Bayes’ Rule; Dempster’s Rule
of Combination (DRC); Yager’s rule; the Proportional Conflict
Redistribution Rule #5 (PCR5) from Dezert-Smarandache the-
ory; and the consensus operator from subjective logic. In our
simulations, the DRC and Bayes rule exhibited performance that
was on par with, and in some cases better than PCR5 and the
consensus operator (when used in conjunction with a measure of
source reliability). In all simulated cases, Yager’s rule exhibited
inferior performance.
I. I NTRODUCTION
The integration of subjective data sources in a data fu-
sion system (also known as “soft fusion”) has been studied
intensely over the past few years [1]. In addition to the
“hard fusion” of sensory information from devices that use
electronic, optical, and acoustic modalities, there is a grow-
ing interest in augmenting decision making with available
“soft” sensors (i.e., human opinions and assessments [1]).
The incorporation of human opinions into data fusion systems
could potentially improve accuracy and reliability. However,
human opinions are difficult to model as they do not exhibit
fixed error probabilities, and are often not easily characterized
by probability distributions [1]. Furthermore, the employment
of large numbers of humans for testing can be logistically
challenging and expensive, and opportunities to re-test the
same humans on modified data presentations and exposition
schemes is often difficult. At least in the early stages of testing
and tuning of data fusion algorithms, it may be desirable to
use models of human decision making rather than using actual
human-generated data.
Much work has been devoted over the past fifty years to
developing new ways of representing and combining subjec-
tive and imprecise beliefs in areas such as pattern recognition,
biometrics, medical diagnostics, and autonomous navigation.
However, the majority of studies which include elements of
human decision making have resorted to hypothetical ex-
amples, observing how fusion methodologies perform with
respect to how a ”logical and coherent human” would reason
[2]–[4]. Other studies have adopted simple stochastic models,
observing the performance of combined decisions through
Monte Carlo simulations (e.g., confusion matrices [5]). There
have also been several attempts to amass groups of humans
for direct testing and analysis [6]. This last approach is in
many ways preferred to the models it has replaced, but is
logistically cumbersome and somewhat inflexible, especially
in assessing systems and algorithms that require the tuning of
a large number of parameters.
Models of human decision making from the social sciences
and cognitive psychology have not been applied extensively to
soft and hard/soft fusion systems. The few studies that have
used such models tend to look at how task reward structures in-
fluence human decision-making strategies in situations where
the human element acts in a supervisory role [7]. The present
study seeks to analyze soft fusion systems where subjective
data sources provide confidence assessments of the decisions
they make. In Section II, we overview the model for human
simulation used here, known as two-stage dynamic signal
detection (2DSD). In 2DSD, humans are modeled via a tuple
of parameters which direct a stochastic process that represents
an internal evidence accumulation between two outcomes. The
human tuples used here are taken from [8], and are the result
of modeling human responses in a line length discrimination
task, where human subjects are shown different pairs of lines
and asked to identify (1) the longer of the two lines and (2) rate
their confidence in their response on a subjective probability
scale. In Section III, we review a few methods for representing
and combining subjective beliefs. In Section IV, we describe
ways of mathematically formulating human opinions for use
with the belief combination methods of Section III. Finally,
in Section V we use a subset of the data from [8] to simulate
human opinions for the line length discrimination task and
fuse them using the methods described in Sections III and IV.
II. HUMAN SIMULATION METHODOLOGY
A. Two-Alternative Forced Choice Tasks
Human decision-making models have been a topic of inter-
est for psychologists since the early 1960s [9]. The majority of
work has been addressing decision making in two-alternative
forced choice (TAFC) tasks, in which a subject is presented
with a scenario and is forced to choose between two alterna-
tives [9]. Models of decision making based on TAFC tasks
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