Role of Software Product Customer in the Bring Your
Own Device (BYOD) Trend: Empirical Observations on
Software Quality Construction
Frank Philip Seth, Ossi Taipale and Kari Smolander
Department of Software Engineering and Information Management
Lappeenranta University of Technology
Lappeenranta, Finland.
frank.seth | ossi.taipale | kari.smolander@lut.fi
Abstract - The Bring Your Own Device (BYOD) trend, allows employ-
ees to bring personal devices of their choice into the work environment.
Since quality goals vary between employees and the organization where
they work, it is difficult for software developers to deliver quality prod-
uct that will satisfy both parties at the same time. This study presents
seven findings: First, visible features of the software and functional re-
quirements supersede nonfunctional (quality) characteristics when deal-
ing with customer requirements; second, quality depends more on the
market decision than standards’ requirements; third, companies focus
on ‘just enough quality’ and not on ‘high quality’ products; fourth,
software quality has a dimension of cost; fifth, organizations try to alle-
viate threats brought by employees’ device or software through policies
(quality aspect of policy) ; sixth, simplicity and attractiveness of devic-
es sell poor quality software; and seventh, the number of product fea-
tures does not affect the sense of quality, but quality characteristics do.
These findings identify the role of software customers in deciding about
the quality of products and the impact in the BYOD. Software is devel-
oped according to end-user requirements, and the end-user has the free-
dom to choose devices, applications software, and place to use the de-
vices including working environment, where the software may cause
risk to the company.
Keywords: Consumerization, BYOD, Bring Your Own Device, software qual-
ity construction, functional requirements, nonfunctional requirements, attrac-
tiveness, software quality, quality characteristics.
1. Introduction
Software quality construction is a complex sociotechnical process (Hovenden et al.
1996) influenced by technical and nontechnical stakeholders, processes, organization-
al systems and tools (Park et al. 2012; Seth et al. 2014a; Seth et al. 2014b). It is diffi-
cult to define quality, there is no one ultimate definition of quality agreed upon all
stakeholders (Garvin 1984; Seth et al. 2012; Smolander 2002), and either there is no
adfa, p. 1, 2011.
© Springer-Verlag Berlin Heidelberg 2011