Exploiting Peer-to-Peer technology for network and
resource management in interactive broadcasting
environments
E. Markakis
Department of
Information and
Communication Systems
Engineering,
University of the Aegean,
Samos, Greece
emarkakis@aegean.gr
E. Pallis
Division of Design and
Development of Systems
and Constructions,
Centre for Technological
Research of Crete,
Heraklion, Greece
pallis@pasiphae.eu
C. Skianis
Department of
Information and
Communication Systems
Engineering,
University of the Aegean,
Samos, Greece
cskianis@aegean.gr
V. Zacharopoulos
Department of Applied
Informatics and
Multimedia
T.E.I. of Crete,
Heraklion, Crete,
Greece
vzachar@epp.teicrete.gr
Abstract— This paper presents a novel DVB/IP infrastructure
that exploits P2P technology for optimised resource exploitation
in interactive services’ provision. Building upon a prototype
DVB-T regenerative platform, it presents a decentralised
architecture that exploits the broadcasting stream as part of the
core/backbone network, providing interactive IP services to
rural/urban citizens. Users access the provided IP services via
intermediate communication nodes (access network), which are
responsible for managing/controlling both uplink and downlink
flows. Towards enhancing the scalability as well as the
performance of the entire network, the paper studies the
realisation of IP overlays by exploiting P2P technology, and
proposes a prototype configuration for optimum resource
exploitation and increased Service/Bandwidth gain both at the
core and access segments. Performance evaluation experiments
carried-out under real transmission/reception conditions verified
the validity of the proposed architecture, besides outlining fields
for future research.
Keywords- DVB-T, P2P, Experiments, Real-Time Transmission
I. INTRODUCTION
In European Union, the broadcasting standard used to
deliver digital services over terrestrial links is the Digital Video
Broadcasting-Terrestrial (DVB-T) standard [1]. DVB-T can
effectively combine heterogeneous services like digital MPEG-
2 TV programmes and IP services within the same transport
stream (TS), thus contributing towards a unified networking
environment, where users can access both broadcast and
personalised content (interactive broadcasting).
However, in order to enable DVB-T platforms as part of
networking infrastructures providing not only linear but also
interactive IP services, the use of reverse path channels is
mandatory. In such a scheme the DVB-T links can be used as
downlink trunks in a backbone topology [2] for the
interconnection of terrestrial distribution nodes, which may
utilize various return path technologies (i.e. PSTN/ISDN,
WLAN, ADSL, UMTS, GSM) [3] for the uplink traffic. These
distribution nodes act as access networks, providing
connectivity/interaction to end users over any existing
technology (e.g. WLAN, ADSL).
Such an interactive DVB-T implementation has been
proposed in [4], where regenerative configurations are
exploited for utilizing DVB-T stream as a backhaul
1
network-
segment, interconnecting rural distribution nodes, namely Cell
Main Nodes (CMN). Experimental evaluation measurements
verified that when on-demand services and personalised IP
traffic (generated from each distribution node/end-user) contest
under the best-effort scheme, the DVB-T downlink is easily
overloaded (while uplink and access networks have a
negligible utilization), degrading both the system’s scalability
and QoS. Although exploitation of DiffServ technology
between the regenerative DVB-T platform and each CMN may
alleviate these matters [5], optimum system performance still
remains an issue, as large part of the overall network resources
remain unexploited, especially in the access segment.
In contrast, recent research results have indicated that P2P
technology [6] has become imperative for applications of
content distribution over highly heterogeneous, best-effort
network environments. P2P technology exploits efficient
bandwidth monitoring and routing decision mechanisms at the
application layer applied among nodes at the edges of the
network and are tasked of transferring the content to users,
1
Backhaul is a connection from the local “point of presence” (typically a
local exchange building) to the mainline or high-capacity backbone networks,
which form part of national and international data transmission networks. This
connection is a significant issue for accessing broadband services in small
cities and/or in rural areas that are away from the national backbone, since
high-capacity networks are normally found in large towns, and obtaining
connection to them constitutes a challenge with technological/networking and
cost parameters.
978-1-4244-5637-6/10/$26.00 ©2010 IEEE
This full text paper was peer reviewed at the direction of IEEE Communications Society subject matter experts for publication in the IEEE Globecom 2010 proceedings.