Social Ability in Online Groups
Representing the Quality of Interactions in Social Computing Environments
Sean P. Goggins
Drexel University
outdoors@acm.org
James Laffey & Krista Galyen
University of Missouri – Columbia
laffeyj@missouri.edu / kgalyen@gmail.com
Abstract— We propose Social Ability as a construct that will
contribute to the development of social computing models.
Completely online group experiences vary according to the
composition of tools, tasks and individuals. This conditionality
creates challenges for social computing researchers who seek to
model social behavior online. We use social ability as a frame to
describe how members of completely online groups (COGs)
experience the social nature of their interaction and how the
nature of their social computing changes over time. We show
how social ability measures for COG participants change during
collaboration and describe how two social ability factors – Social
Presence and Perceived Written Communication Skills – are
related to participation and contribution in online group
activities. The findings from this mixed methods study show that
members who participate in online groups experience increases
in perceived written communication skills and peer social
presence, suggesting that completely online group work
influences social ability.
I. INTRODUCTION
Social computing is more than the identification of multi-
dimensional clusters from usage logs. Parson [16] popularly
described the importance of the normative aspects of social
organization. Lockwood [15] in turn critiqued this focus on
normative social structure, arguing that it is the non-normative
or, to use the vernacular of the day, deviant behavior through
which systems of social organization evolve. Social computing
systems evolve more rapidly than the systems Parsons or
Lockwood studied. Social computing represents a form of
social experience and a range of new computing capabilities
that enable, sustain and constrain social experiences. The
phenomenon of rapid change to social structure in social
computing contexts calls for the development of new
constructs to explicate the nexus of person, task and tools in
social computing.
Laffey, Lin & Lin [12] developed an instrument to measure
social ability: a way of representing students’ experience and
perception of social interaction in online learning settings.
Social ability is defined as a person’s capacity to associate with
fellows and to use shared resources, including members, online
tools, and learning resources, to accomplish something of
value. Social ability is not a characteristic of an individual, but
rather of the relationship of the individual to the context formed
by task and tools. For example, someone may feel quite content
in managing a face to face meeting or writing an email to a
colleague, but overwhelmed by new syntax and multiple inputs
in instant messaging. This report uses social ability as a frame
to explicate how members of completely online groups (COGs)
experience the social nature of their interaction and how the
nature of their social computing changes over time.
Wang, Zeng, Carley & Mao [23] identify the representation
of social context, individual characteristics and group norms in
agent-based computational models as one of three vital social
computing research issues. Social ability is a construct that
will help build models to explain behavior and outcomes in
social computing systems. The first step in building such
models is decomposing the systems to bring progressively
more detailed representations of system behavior into view
[25]. Representing system behavior in social computing
research requires consideration of the individual characteristics
of participants, the technological characteristics of the tools
they use to interact and the locales that emerge from this
interaction [3,6]. Social computing experiences can be
instantiated through a wide mix of technology, tasks and tools.
For example, Facebook friends usually have some prior
relationship with one another in a face-to-face setting [13] and
often interact daily for purposes varying from dating to basic
socialization. In this way, Facebook serves to maintain
existing social relationships. In other cases, such as completely
online graduate student courses, participants may know each
other only through the tools used to communicate, coordinate
and complete course work. Social ability has the potential to
represent important aspects of the online social experiences of
members and provide input to the development of models of
online social behavior.
Social ability is a construct that is proving useful in the
study of information and communication technologies designed
for computer supported collaborative learning (CSCL). CSCL
systems enable new social computing phenomena, including
groups who come together online without ever meeting face-to-
face. In such settings, people from diverse backgrounds
typically come together for some period of time, usually
consistent with an academic quarter or semester, to perform
group activities, often using only online course management
systems like Blackboard, Sakai or Moodle. Completely Online
Groups (COGs) are sometimes conflated with studies of free
and open source software (FOSS) and Wikipedia groups. Like
these other types of technology-centered groups, COGs
exchange information and maintain awareness primarily
through shared artifacts and asynchronous communication.
However, COGs differ from FOSS and Wikipedia groups in
two significant ways. First, members of COGs have a common
organizational affiliation, similar to work groups or student
groups in face-to-face settings. Second, COG members are
often assigned to their groups by an organizational leader or
instructor.
This report uses social ability as a frame to explicate how
members of completely online groups (COGs) experience the
social nature of their interaction and how the nature of their
2009 International Conference on Computational Science and Engineering
978-0-7695-3823-5/09 $26.00 © 2009 IEEE
DOI 10.1109/CSE.2009.339
667
2009 International Conference on Computational Science and Engineering
978-0-7695-3823-5/09 $26.00 © 2009 IEEE
DOI 10.1109/CSE.2009.339
667