WHAT DO GAMBLERS THINK OF RESPONSIBLE GAMBLING TOOLS? he promoon of responsible gambling (RG) and the prevenon of problem gambling have become major topics in the gambling studies field. This has led to the introducon of many RG and harm- minimisaon iniaves. As gambling products become more technologically sophiscated, the same technological innovaon is starng to be used to facilitate the development of harm-minimisaon tools to assist gamblers in maintaining self-control and make raonal and controlled gambling-related decisions. The Global Online Gambler Survey (Internaonal Gaming Research Unit, 2007) conducted for eCOGRA (eCommerce and Online Gaming Regulaon and Assurance) collected data from 10,865 parcipants, from 96 countries, who reported that they had gambled at Internet casino sites, Internet poker sites, or both within the three months prior to the study. In relaon to social responsibility, online gamblers were specifically asked about five parcular features (i.e., self-set spending limits, self-set me limits, self-exclusion, provision of regular financial statements, and self-assessment problem gambling tests). Although no single feature stood out as crically important, 51-75% of players (across all five social responsibility features) stated that they would consider some responsible gambling elements at least ‘quite useful’. The most popular opon was receiving regular financial statements (i.e., objecve feedback about all wins and losses) with 75% considering this opon to be at least quite useful and the least popular feature was self-set me limit with 51% reporng this as at least quite useful. Those players who were younger, female, gambled out of boredom, and reported losing more money, were significantly more likely to consider responsible gambling features to be useful. Griths, Wood and Parke (2009) examined players' atudes Mark Griffiths Andrew Harris & Michael Auer 65 CGiMAGAZINE.COM SOCIAL RESPONSIBILITY :: T Mark Griths