Computer Engineering and Intelligent Systems www.iiste.org ISSN 2222-1719 (Paper) ISSN 2222-2863 (Online) Vol.4, No.10, 2013 73 Cloud Computing on Smartphone Ms.Rashmi A.Bajad Technocrats Institute of Technology, Bhopal, Batch 2010, Bhopal, INDIA bajad40@gmail.com Prof.Amit Sinhal Department of IT, TIT, Bhopal,Bhopal, INDIA amit_sinhal@rediffmail.com Abstract Cloud computing is the most recent technology for data storage & access. Cloud computing includes specific space on the server, the data can be accessed from or stored on the cloud. Cloud computing results into the high speed data accessed capability. Now a days, Every organization have their own cloud where the data is stored related to their work and whenever required it is accessed. Cloud computing is the platform as a service, key players in this sector is Google, Amazon and Microsoft. Smartphone’s and tablets have another growing market so these two technologies combined to form the new concept that is the Smartphone application will access the cloud. The platform evaluated which are suitable for the Smartphone devices is Amazon Web Services. These services allow features like Compute, Database & Storage. Keywords—cloud computing, Smartphones,Android,Amazon. I. Introduction The project is an application of cloud computing for mobile phones. Smartphone capabilities are ever increasing and cloud computing has already succeeded in web based application. The next step is definitely towards the adoption of cloud computing principles on Smartphone/tablet area. The aim of the project is to create an interface for existing cloud computing infrastructures (like Amazon Web Services or Windows Azure) for easy usage in smart phones. This will open a platform for deploying and running applications for the mobile phones directly on the cloud which can be accessed from a smartphone with high speed connectivity. The project tries to implement a novel way of interacting with the cloud using the APIs provided by Amazon Web Services. First step in the project is to start and run virtual instances of operating systems like Linux/windows server and communicating to it through a secured shell. This will be a proof of concept of that we can load and run an operating system in the cloud without using a desktop pc and install applications just like we can run application in a desktop OS. II. Literature Review In this paper, we have covered several representative mobile cloud approaches. Much other related work exist, but the purpose of this paper is to give an overview of the wide spectrum of mobile cloud computing possibilities. None of the existing approaches meets completely the requirements of mobile clouds. Native (offline) and Web (online) applications are the two extremes of mobile applications.Therefore, we believe that the full potential of mobile cloud applications lies in between these two extremes, while dynamically shifting the responsibilities between mobile device and cloud.The offloading can happen to some remote data center, nearby computer or cluster of computers, or even to nearby mobile devices Mobile cloud computing will be a source of challenging research problems in information and communication technology for many years to come. Solving this problem will require interdisciplinary research from systems, networks, and HCI. Several researchers, [10]–[12], have identified the fundamental challenges in mobile computing. Mobile computing environments are characterized by severe resources constraints and frequent changes in operating conditions. Mobile devices inherently have and will continue to have limited resources as processing power, memory capacity, display size, and input forms. These have been the forming factors of existing mobile application approaches. A. Offline Applications: Most of the applications available for modern mobile devices fall into this category. They act as fat client that processes the presentation and business logic layer locally on mobile devices with data downloaded from backend systems. There is periodical synchronization between the client and backend system. A fat client is a networked application with most resources available locally, rather than distributed over a network as is the case with a thin client. B. Online Applications : An online application assumes that the connection between mobile devices and backend systems is available most of the time. Smart phones are popular due to the power and utility of their applications, but there are problems such as cross-platform issues. Here Web technologies can overcome them; applications based on Web