Abstract—When using a robot or a screen agent, elderly
users might feel more enjoyment if they experience a stronger
social presence. In two experiments with a robotic agent and a
screen agent (both n=30) this relationship between these two
concepts could be established. Besides, both studies showed that
social presence correlates with the Intention to Use the system,
although there were some differences between the agents. This
implicates that factors that influence social presence are
relevant when designing assistive agents for elderly people.
I. INTRODUCTION
XPLORING the possibilities for using robots and
screen agents in eldercare [1], we face not only
technological issues but also challenging questions
concerning the way elderly people are coping or not coping
with this new technology [2-5].
In our research, we address some of those questions by
exploring the factors that may influence acceptance of a
conversational robot by elderly users [6]. We not only have
to deal with the fact that the user characteristics of elderly
people differ from the user groups that are addressed in most
acceptance studies; we are also facing a type of technology
that brings about different aspects [7]. For example, for
many users a robot or screen agent may be experienced as a
personality that one might or might not appreciate, rather
than a piece of technology. Besides, robots and screen agents
could have ‘hedonic’ aspects: users might actually feel the
same enjoyment they would feel when playing a game or
having a pleasant conversation with a person. And it might
very well be that the more natural and ‘human like’ this
conversation is, the more enjoyment a user would feel and
the more this user would feel encouraged to actually use this
technology.
In technology acceptance models, enjoyment is sometimes
incorporated as ‘Perceived Enjoyment’, defined as ‘the
extent to which the activity of using the system is perceived
to be enjoyable in its own right, apart from any performance
consequences that may be anticipated’ [8]. Most acceptance
Manuscript received February 1, 2008. This work was supported in
part by the Hogeschool van Amsterdam and in part by the European
Commission Division FP6-IST Future and Emerging Technologies under
Contract FP6-002020 (Cogniron).
Marcel Heerink is with the Instituut voor Information Engineering,
Almere, Netherlands (+31-36-5480771; e-mail: m.heerink@hva.nl).
Ben Kröse is with the Institute of Informatics, University of Amsterdam,
Amsterdam, the Netherlands, (e-mail: Krose@science.uva.nl).
Vanessa Evers and Bob Wielinga are with the Human Computer Studies
Lab at the University of Amsterdam, the Netherlands (email:
evers@science.uva.nl, wielinga@science.uva.nl)
models however, are developed within the context of
utilitarian or productivity-oriented systems and Perceived
Enjoyment is usually not incorporated as a major influence.
However, for hedonic, or pleasure oriented systems it seems
to be a crucial factor [9]. In the context of acceptance of an
assistive social robot by elderly users [10] we found strong
indications that Perceived Enjoyment is a major influence on
the Intention to Use a system.
If this enjoyment can be related to the feeling of really
having contact with a mechanical but social entity, this
would mean that a stronger sense of ‘Social Presence’ would
lead to a stronger feeling of enjoyment.
The goal of this paper is to try to establish these
relationships: Social Presence being a determinant of
enjoyment and enjoyment being a determinant of acceptance.
This acceptance is to be measured both by the Intention to
Use the system and by actual use of it. After describing
related research and theoretical concepts, we will explain
how we set up experiments with a robot and a screen agent to
gather data on Social Presence, enjoyment, Intention to Use
and actual (long term) usage of the technology. After
analyzing the results of this experiment, we will establish the
preliminary position of Social Presence, and Perceived
Enjoyment in an acceptance methodology and set out a path
for further development of an appropriate model.
II. THEORETICAL FRAMEWORK
In this section we will explore the used theoretical
concepts by discussing related research. We will
subsequently discuss robotic technology being used in
eldercare, on applying acceptance methodology to robots, on
Perceived Enjoyment and on Social Presence.
A. Robots and screen agents in eldercare
Projects addressing the development of conversational
robots for experiments in eldercare are either focussing on
possibilities and requirements or on measuring the responses
tot it by performing experiments with specific robots.
An example of the latter is the research done with a seal
shaped robot (Paro) [11, 12]. These experiments showed that
a robot could have the same beneficial effect on elders that a
pet can have, making them feel happier and healthier. A
more recently developed robot with similar pet-like
functionalities is the Huggable [13].
Another example of a robot developed specifically for
eldercare experiments is ‘nursebot’ Pearl, a robot that could
The Influence of Social Presence on Enjoyment and Intention to Use
of a Robot and Screen Agent by Elderly Users
Marcel Heerink, Ben Kröse, Vanessa Evers, Bob Wielinga
E
Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, Technische
Universität München, Munich, Germany, August 1-3, 2008
978-1-4244-2213-5/08/$25.00 ©2008 IEEE 695