AR-based Visibility Evaluation for Preserving Landscapes of
Historical Buildings
Nobuyoshi Yabuki* Kyoko Miyashita** Tomohiro Fukuda*
* Division of Sustainable Energy and Environmental Engineering, Osaka University
** Hyogo Prefecture
ABSTRACT
Building tall structures behind an aesthetic and historical building
tends to destroy the good landscape. To avoid such situations,
public agencies must regulate height of buildings and other
structures near the landscape target. In order to check the visibility
of portions of high, future structures, in this research, a new
method using Augmented Reality (AR) was proposed. In this
method, a number of virtual rectangular objects with a scale are
located on the grid of 3D geographical model. And then, the
virtual rulers are shown in an overlapping manner with the actual
landscape from multiple viewpoints using the AR technology. The
user measures the maximum skyline-preserving height for each
rectangular object at a grid point. Using the measured data, the
government or public agencies can establish appropriate height
regulations for all surrounding areas of the target structures. To
verify the proposed method, a system was developed deploying
AR Toolkit and was applied to a scenic building. The
performance of the system was checked and then, the errors of the
obtained data were evaluated. In conclusion, the proposed method
was evaluated feasible and effective.
KEYWORDS: Augmented reality, landscape, invisible depth.
INDEX TERMS: H.5.2 [Information Interfaces and Presentation]:
User Interfaces—Graphical User Interface
1 INTRODUCTION
Preserving singular landscapes such as historical buildings,
temples, shrines, churches, bridges, and natural sceneries is
important. Recently, destructions of good landscapes from
multiple viewpoints due to construction of high rise buildings
have been reported. To prevent landscape destruction and to
preserve singular landscape, regulation of height of buildings and
other structures both in and outside of the landscape preservation
area can be enforced. In order to properly set the height regulation,
it is necessary to evaluate the maximum height that does not
disturb the landscape, which is called invisible depth or skyline-
preserving height [1] as shown in Figure 1, for all the points
behind the specific objects making good landscape. This task is
not so simple because the terrain elevations of surrounding area
vary from place to place. Conventional manual methods such as
manual drawings and using surveying equipment would require
much time and effort.
Although Virtual Reality (VR) is a possible solution, one must
develop a detailed and precise 3D urban model with existing
buildings, trees, and other objects. This could take a long time and
high cost. On the other hand, we perceived that invisible heights
from multiple and moving viewpoints can be evaluated using
Augmented Reality (AR) technology without making an
expensive 3D VR urban model. Therefore, the objective of this
research is to develop a new methodology for building an
invisible height evaluation system to preserve singular landscapes
using AR technology. Note this method is different from
superimposing the virtual designed architecture [2].
保全対象景観を構成するもの 守るべき高さライン 視点場 高さを規制する範囲
平面図
×
×
×
視点場から臨む保全対象景観
×
× 景観を阻害するもの
×
×
断面図
保全対象景観を構成するもの 守るべき高さライン 視点場 高さを規制する範囲
平面図 平面図
×
×
×
視点場から臨む保全対象景観
×
×
×
×
視点場から臨む保全対象景観
×
× 景観を阻害するもの
×
×
断面図
×
×
断面図
landscape to be preserved from the viewpoint field
landscape composition limit height damaging element viewpoint regulation area
plan
section
Figure 1. Tall structures destroying landscape and invisible depth.
2 AR-BASED INVISIBLE HEIGHT EVALUATION METHOD
The main idea of the proposed method is as follows. The user can
observe the landscape object under consideration from multiple
viewpoints with a HMD and a video camera connected to a PC,
the AR system displays gridded virtual vertical scales which show
elevations from the ground level and which are located behind the
landscape object, on the HMD with overlapped real video images.
The user, then, captures the image and observes the maximum
height that does not disturb the landscape for each virtual vertical
scale. This process is iterated for various viewpoints, and
appropriate maximum height for each location behind the
landscape object is determined. Then, virtual vertical, maximum
height scale models that should not disturb the landscape are
generated and the user confirms whether the virtual objects are
surely invisible, while walking around the multiple viewpoints
and wearing the AR system.
A prototype system was developed based on the proposed
methodology using ARToolKit [3]. Since the scale of the AR
environment is very large, a 900x900mm marker was made.
Virtual vertical scale was developed as an OpenGL virtual object.
The shape of each scale is a rectangular solid which consists of
multiple 5m-depth colored layers. Each layer has different color
so that the user can read the height of the scale. In addition, the
scale object must be see-through. Otherwise the scales would
* Address: 2-1 Yamadaoka, Suita, Osaka, 565-0871, Japan.
Email: yabuki@see.eng.osaka-u.ac.jp
281
IEEE International Symposium on Mixed and Augmented Reality 2010
Science and Technolgy Proceedings
13 -16 October, Seoul, Korea
978-1-4244-9346-3/10/$26.00 ©2010 IEEE