Journal of Social and Clinical Psychology, Vol. 33, No. 6, 2014, pp. 512-535
512
© 2014 Guilford Publications, Inc.
Address correspondence to Tracy K. Witte, Auburn University, Department of
Psychology, 226 Thach Hall, Auburn, AL 36849; E-mail: tracy.witte@auburn.edu
VIDEO GAME VIOLENCE
GAUTHIER ET AL.
THE INTERPERSONAL-PSYCHOLOGICAL
THEORY OF SUICIDE AND EXPOSURE TO
VIDEO GAME VIOLENCE
JAMI M. GAUTHIER, KELLY L. ZUROMSKI, SETH A. GITTER,
TRACY K. WITTE, AND IAN J. CERO
Auburn University
KATHRYN H. GORDON
North Dakota State University
JESSICA RIBEIRO
Florida State University
MICHAEL ANESTIS
University of Southern Mississippi
THOMAS JOINER
Florida State University
According to the Interpersonal-Psychological Theory of Suicide (IPTS), individu-
als become capable of withstanding the pain and fear associated with a suicide
attempt through habituation to painful and/or frightening stimuli. This capability,
referred to as the acquired capability for suicide, is composed of both pain toler-
ance and fearlessness about death. Although most often these two components
have been confounded in the literature, recent investigations utilizing the IPTS
have found differential relationships between these components and speciic
life experiences. In the current study, we investigated the relationship between
exposure to violent video games and both components of acquired capability.
Given that a limited number of studies have found relationships between suicide
ideation and excessive video game play, we also investigated the relationships
among violent video game exposure, thwarted belongingness, perceived burden-