The design and development of a wiki task in
undergraduate education: retrospects and prospects
Ilias Karasavvidis and Sevasti Theodosiou
ikaras@uth.gr; theodosiou@uth.gr
Department of Preschool Education, University of Thessaly, Greece
Abstract. Wikis constitute one of the most promising web 2.0 technologies.
However, there seems to be a knowledge gap in the literature concerning
their effective integration in undergraduate education. Previous research
indicated that student participation in wikis is minimal and that on-line
collaboration and interaction are particularly limited. This paper presents data
from a longitudinal research project which aims at the progressive refinement
of a wiki task using a design experiment method. The effect of a third version
of a wiki task on student participation, on-line collaboration and interaction
was examined in an undergraduate course with 56 participants. The results
indicated that, while student participation rates and on-line interactions were
substantially improved compared to an earlier version of the task, student on-
line collaboration remained minimal.
Keywords: Web 2.0, wikis, design experiment, undergraduate education
Introduction
The last decade was characterized by the gradual transition from first to the
second generation of the Web. According to O'Reilly (2005), Web 2.0 can be
defined in a number of ways. From a technical point of view, the affordances that
second generation web tools offer are greater when compared to the first
generation ones. For example, blogs and wikis have more affordances than
content management systems and threaded discussions respectively (Kim, 2008;
West & West, 2009). Despite major technical differences, the substantial
differentiation between Web 1.0 and Web 2.0 generations lies in the role users
play (O'Reilly, 2005). More specifically, while in the first generation of the Web
users could simply read (i.e. “consume”) website content, in Web 2.0 users can
also contribute to its creation. This possibility turns users from information
consumers into participants and “co-producers”. Consequently, today the Web is
best conceptualized as a platform service that relies on the architecture of
participation and the wisdom of crowds (Surowiecki, 2004; Tapscott & Williams,
2006; Mason & Rennie, 2008). Based on this fact, two are the key principles
underlying Web 2.0: (a) users “add value” to technology and (b) users play an
important role in content creation. For example, sites such as Wikipedia and
YouTube would be inconceivable without the input of thousands of Internet users
in terms of text and video respectively.
The impact of Web 2.0 on education has been substantial. This is clearly
reflected in newly coined terms such as Learning 2.0, School 2.0, Classroom 2.0
and Education 2.0. The idea behind this terminology shift is that Web 2.0
technologies can contribute more to learning in comparison to the corresponding
A. Jimoyiannis (Ed.), Research on e-Learning and ICT in Education. pp. 1-10
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