Interactive Mobile Game for Learning about Sustainablity Education
WaiShiang Cheah, Tay Zhen Wei, Boon Hue kee
Faculty of Computer Science & Information Technology
Universiti Malaysia Sarawak,
Kota Samarahan, Sarawak, Malaysia
wscheah@fit.unimas.my
Fitri Suraya Mohamad
Faculty of Cognitive Sciences& Human Development
Universiti Malaysia Sarawak,
Kota Samarahan, Sarawak, Malaysia
mfitri@fcs.unimas.my
Abstract—Game-based learning is an effective way to engage
learners to learn through interactivity afforded by
computing technology today. This paper presents an
approach to use an interactive mobile game to teach about
sustainability issues. The game is created as an interactive
mobile application called “LifeTree”, and it introduces a
new design strategy that uses a bubble analogy throughout
the theme in the game. Initial user testing has indicated that
the mobile game is found to be interesting and relevant to
the learning of environmental issues that challenge the world
today.
Keywords-component; sustainability education, interactive
mobile learning system
I. INTRODUCTION
The focus to learn about sustainability has increased
significantly in the last few years. Educating the public
about sustainability issues is becoming a serious task
particularly because of the impact of global development
on our environment. To educate today’s children and
youth, who are widely labeled as “digital natives”, because
they grew up in a technology-infused environment since
birth, the approach to incite learning about issues such as
environmental sustainability has to be in tandem with their
needs, interests and skills. In line with the growing
popularity of mobile gaming today, a project was
conducted to design an approach to create a mobile-based
game to enable children to learn about issues related to
environmental sustainability. The paper details the design
and development phases of the mobile game called
“LifeTree”.
LifeTree is centred on a character named Neo who has
a mission to protect all trees in a simulated universe
designed for the game. Every stage of the game provides
opportunities for players to learn how Neo protects the
universe from pollution. Players would learn about natural
disasters that are triggered by pollution, for instance haze,
tornadoes and so forth. In the game, there are simulations
of a tornado created within the game, which will
demonstrate the impact of such disasters to human life.
Four settings are created within the universe – countryside,
urban city, outer space and rural village. Players are
required to combat mutants within each setting, by
reducing or eliminating causes of pollution that exist in
each setting. When any level is won by a player, Neo
awards the player with items which encourage healthy
living, such as watering cans and seeds to grow various
plants.
II. LITERATURE REVIEW
Educating users about issues related to sustainability
using mobile games is a current interest in the field of
computer science. Based on a review done by [4], there
are many types of games which are designed to educate
users about sustainability, specifically on the
environmental issues. The types include action adventure,
strategy, simulation and multiplayer online games,
puzzles, and augmented reality games. An armchair
research on the availability of strategy games on mobile
devices only recorded two games since 2012. It signals a
need to explore the possibility to develop more games for
learning.
In general, sustainability education through digital
games is introduced in [5, 6, 7, 8]. An energy
conservation digital pet has been introduced to promote
energy conservation through various energy conservation
strategies [6]. EnvKids is a project that developed to raise
the awareness on environmental sustainability among
primary school children. It provides the virtual
experimental as well as education digital games to the
children [7]. Pervasive games have been introduced to
promote the sustainability knowledge through social
interaction and physical interaction. In the system, player
is able to take action to improve their live based on the
sustainability knowledge.
They are variety of factors that need to be considered
when developing a sustainability education game [5].
Some of the factors like fun, gameplay, interface, the
existence of tutorial and sandbox, the immersion, the
expected regression, circle of learning, feedback and
control, narration rule and goal, fantasy and curiosity,
challenge and mystery [5].
We review the current works on sustainability
education through digital games-based learning. It is
interested to know that digital games based learning is not
replacing the conventional teaching method but it is
introduced to complement or enhance the existing
education practice [7]. From the review, we can conclude
that the development of mobile games for sustainability
learning is not much address and worth to explore as
reported in the following description.
2013 International Conference on Informatics and Creative Multimedia
978-0-7695-5133-3/13 $26.00 © 2013 IEEE
DOI 10.1109/ICICM.2013.65
163
2013 International Conference on Informatics and Creative Multimedia
978-0-7695-5133-3/13 $26.00 © 2013 IEEE
DOI 10.1109/ICICM.2013.65
169
2013 International Conference on Informatics and Creative Multimedia
978-0-7695-5133-3/13 $26.00 © 2013 IEEE
DOI 10.1109/ICICM.2013.65
169
2013 International Conference on Informatics and Creative Multimedia
978-0-7695-5133-3/13 $26.00 © 2013 IEEE
DOI 10.1109/ICICM.2013.65
169
2013 International Conference on Informatics and Creative Multimedia
978-0-7695-5133-3/13 $26.00 © 2013 IEEE
DOI 10.1109/ICICM.2013.65
163
2013 International Conference on Informatics and Creative Multimedia
978-0-7695-5133-3/13 $26.00 © 2013 IEEE
DOI 10.1109/ICICM.2013.65
168