The Virtual Repository of Arctic Archaeology and the
Democratization of Science
Herbert Maschner
1,2
, Buck Benson
2
, Nicholas Clement
2
, Nicholas A. Holmer
2
,
Jonathan Holmes
2,3
, Corey Schou
3
1
Center for Virtualization and Applied Spatial Technologies (CVAST), University of South Florida, 4202
East Fowler Ave. CMC102, Tampa, Florida 33620-5550, USA
2
Idaho Virtualization Laboratory (IVL), Idaho Museum of Natural History, Idaho State University, 921 S.
8th Ave., Stop 8096, Pocatello, Idaho 83204, USA
3
Informatics Research Institute (IRI), College of Business, Idaho State University, 921 S. 8th Ave., Stop
8020, Pocatello, Idaho 83204, USA
Abstract— The promise of the information age is the ability
to transcend geography for archaeological analysis through
online resources. The problem of the modern socially and
politically correct world is that collections are being redistributed
to the far corners of the planet and are often inaccessible to many
researchers. The result is a nascent inability to create regional or
global prehistories because scholars no longer have access to the
material remains of the past. The Democratization of Science
project seeks to remedy this problem by creating online virtual
2D and 3D repositories with onscreen analytical tools. The end
result is the creation of virtual repositories of things (artifacts)
when those things are in actuality widely distributed around the
globe. To test this model, we created the first phase of the Virtual
Repository of Arctic Archaeology, and have now 3D scanned
nearly 4,000 artifacts and photographed over 12,000 artifacts
from 105 archaeological sites on the Alaska Peninsula. These are
presented in a flexible and adaptable database structure that
allows multiple levels of analysis.
Keywords—3D scanning, virtualization, archaeological analysis,
on-line repositories, Arctic
I. INTRODUCTION
Archaeology, at its most basic level, is the study of things. It is
the concept that Christopher Chippindale, when editor of
Antiquity, once called thinginess. In a more theoretical milieu,
it is what Tim Taylor subsumes under materiality [1] and what
Lee Lyman and Michael J. O’Brien argued as the fundamental
character of archaeological analysis, a concept they later
morphed into phylogenetic trees of these same things [2, 3]. In
the history of archaeology, these things were the foundation of
every chronology, every regional and global prehistory, and
every comparative analysis. When V. Gordon Childe wrote
The Danube in Prehistory [4] or Alfred V. Kidder presented
an Introduction to Southwestern Archaeology [5], these were
books about things – stone and bone tools, ceramics,
sculpture, beads, worked shell – the things of prehistory. All
prehistories are based on the comparative assessment of
things.
But the study of things has become more difficult in
archaeology. The globalization of archaeology has not resulted
in a centralization of data but rather the converse.
Empowering countries that were former colonies, sanctioning
ethic minorities, transferring ownership of collections to
indigenous peoples, and the general repatriation of heritage
has dispersed collections to the far corners of the planet. While
absolutely correct in concept, it has made it remarkably
difficult to write prehistories because one simply does not
have access to the required things of the past
This problem is especially acute in the north, where
multiple levels of ownership, distance and remoteness are the
controlling factors in comparative analysis. At this stage,
other than a cursory overview, it is, for example, impossible to
write an arctic prehistory because the possibility of visiting the
key collections in Copenhagen, the villages of west
Greenland, the villages of Nunavut, museum repositories in
Yellowknife, Fairbanks, Barrow, Bethel, St. Johns, Calgary,
Unalaska, Kodiak, many small Alaska villages, as well as
Ottawa, Seattle, Whitehorse, Reykjavik, St. Petersburg,
Anchorage, Magadan, Yakutsk, Petropavlovsk and dozens of
other small community, village, and indigenous repositories –
is prohibitive in both time and funding, even if one could
arrange it logistically.
This global problem became acute several years ago, but in
the context of zooarchaeology. The laboratory analysis of the
Sanak Island Biocomplexity Project (Aleutian Islands,
Alaska)[6] resulted in the collection of over 500,000 faunal
elements. There was not a single osteological repository with a
sufficient comparative collection to complete the analysis, no
museum would loan us even a portion of the collection
needed, and no museum encouraged us to bring over 300
boxes of material to analyze. The result was the National
Science Foundation funded Virtual Zooarchaeology of the
Arctic Project (VZAP), http://vzap.iri.isu.edu/: a collaboration
between the Idaho Virtualization Laboratory at Idaho State
University (ISU), the Informatics Research Institute at ISU,
and the Canadian Museum of Civilization. This project created
978-1-5090-0048-7/15/$31.00 ©2015 IEEE