World Transactions on Engineering and Technology Education © 2004 UICEE
Vol.3, No.1, 2004
11
INTRODUCTION
Traditional methods of educating students have well-proven
advantages, but some deficiencies have also been detected. A
typical problem has been how to engage students with
appropriate information and communication technologies
(ICT) during the learning process. In order to implement
innovative interactive communication and learning paradigms
with students, teachers should make innovative use of new ICT
[1]. Although multimedia material is provided in a number of
formats, including textual, images, video animations and aural,
educational systems are not designed according to current
teaching and learning requirements. That requirement is to
efficiently integrate these formats in well-proven means, eg
through the Web. The system described here does this by
introducing Web3D, virtual and augmented reality (AR) in the
same Web-based learning support application.
Research into educational systems associated with the use of
Web3D technologies is very limited. Web3D has the potential
for a number of different applications ranging from 2D to 3D
visualisation [2]. One of the most appropriate means of
presenting 2D information is through the WWW Consortium
[3]. On the other hand, a promising and effective way of 3D
visualisation is AR, which combines computer-generated
information with the real world, and it can be used successfully
to provide assistance to the user necessary to carry out difficult
procedures or understand complex problems [4].
An overview of existing AR systems in education and learning
has been presented elsewhere [5]. A more recent educational
application is an experimental system that demonstrates how to
aid teaching undergraduate geography students using AR
technologies [6]. An educational approach for collaborative
teaching targeted at teachers and trainees that makes use of AR
and the Internet has been illustrated by Wichert [7].
An educational system is presented here for improving the
understanding of the students through the use of Web3D and
AR presentation scenarios. An engineering and design
application has been experimentally designed to support the
teaching of mechanical engineering concepts such as machines,
vehicles, platonic solids and tools. It should be noted that more
emphasis has been given to the visualisation of 3D objects
because 3D immediately enhances the process of learning. For
example, a teacher can explain what a camshaft is using
diagrams, pictures and text, etc. However, it still may be
difficult for a student to understand what a camshaft does. In
the current system’s Web3D pictures, text and 3D model
(which can be animated) are visualised so that the student can
manipulate and interact with the camshaft, and also see other
related components such as the tappets, follower, etc, arranged
as they might be with an engine.
In this article, the authors present four example themes to
support the teaching of engineering design. These four themes
may represent different courses or different teaching sessions
as part of the same course. The remainder of this article
describes the requirements for augmented learning, provides a
brief discussion of the presented system’s architecture, and
illustrates how the system might be used to support teaching
processes using Web3D and AR technologies. Finally,
conclusions are made and future work suggested.
THE REQUIREMENTS OF AUGMENTED LEARNING
The requirements for virtual learning environments have been
already well defined [8]. However, in AR learning
environments, they have not been systematically studied. In
general, any educational application requires technological,
pedagogical and psychological aspects to be carefully
investigated before their implementation [9]. Especially when
introducing new technologies, such as Web3D and AR into the
Web3D and augmented reality to support engineering education
Fotis Liarokapis, Nikolaos Mourkoussis, Martin White, Joe Darcy, Maria Sifniotis, Panos Petridis,
Anirban Basu & Paul F. Lister
University of Sussex
Falmer, England, United Kingdom
ABSTRACT: In the article, the authors present an educational application that allows users to interact with 3D Web content
(Web3D) using virtual and augmented reality (AR). This enables an exploration of the potential benefits of Web3D and AR
technologies in engineering education and learning. A lecturer’s traditional delivery can be enriched by viewing multimedia content
locally or over the Internet, as well as in a tabletop AR environment. The implemented framework is composed in an XML data
repository, an XML-based communications server, and an XML-based client visualisation application. In this article, the authors
illustrate the architecture by configuring it to deliver multimedia content related to the teaching of mechanical engineering. Four
mechanical engineering themes (machines, vehicles, platonic solids and tools) are illustrated here to demonstrate the use of the
system to support learning through Web3D.