J. Casillas et al. (Eds.): Management Intelligent Systems, AISC 220, pp. 135 142. DOI: 10.1007/978-3-319-00569-0_17 © Springer International Publishing Switzerland 2013 TANGO:H: Creating Active Educational Games for Hospitalized Children ^ Carina Soledad González, Pedro Toledo, Miguel Padrón, Elena Santos, and Mariana Cairos Abstract. This paper presents an interactive platform called TANGO:H (Tangible Goals: Health) for the creation of social active play with gestural interaction. This platform has been specially designed and adapted for its recreational, educational and rehabilitation use in children at hospital. The platform has a game editor called TANGO:H Designer, which allows the creation of physical and cognitive exercises in single and multiplayer, so that children can play sequentially or simul- taneously both competitively and collaboratively. Similarly, the design of the plat- form was taken into account various criteria of playability and gamification to maximize the user experience with the game. This article presents the require- ments that have been followed in the design of Tango-H, and the developed solution. Keywords: Exergames, Serious Games, Rehabilitation, Gamification, Kinect, OpenNI. 1 Introduction The hospital classrooms (AH) provide educational services to students hospital- ized during the period of compulsory education. The types of disease affecting these students are varied, but stand out the oncological, orthopaedic, respiratory, diabetes and surgery. The time of admission to hospital may be of short duration (up to 5 days), medium duration (6-20 days) and long duration (over 21 days) and Carina Soledad González · Pedro Toledo · Elena Santos · Mariana Cairos Department of Engineering Systems and Automation and Architecture and Computer Technology. University of La Laguna e-mail: {carina,pedro,elena,mariana}@isaatc.ull.es Miguel Padrón Institute of Renewable Technology and Energy(ITER) e-mail: mpadron@iter.es