J. Casillas et al. (Eds.): Management Intelligent Systems, AISC 220, pp. 135 – 142.
DOI: 10.1007/978-3-319-00569-0_17 © Springer International Publishing Switzerland 2013
TANGO:H: Creating Active Educational Games
for Hospitalized Children
^
Carina Soledad González, Pedro Toledo, Miguel Padrón,
Elena Santos, and Mariana Cairos
Abstract. This paper presents an interactive platform called TANGO:H (Tangible
Goals: Health) for the creation of social active play with gestural interaction. This
platform has been specially designed and adapted for its recreational, educational
and rehabilitation use in children at hospital. The platform has a game editor
called TANGO:H Designer, which allows the creation of physical and cognitive
exercises in single and multiplayer, so that children can play sequentially or simul-
taneously both competitively and collaboratively. Similarly, the design of the plat-
form was taken into account various criteria of playability and gamification to
maximize the user experience with the game. This article presents the require-
ments that have been followed in the design of Tango-H, and the developed
solution.
Keywords: Exergames, Serious Games, Rehabilitation, Gamification, Kinect,
OpenNI.
1 Introduction
The hospital classrooms (AH) provide educational services to students hospital-
ized during the period of compulsory education. The types of disease affecting
these students are varied, but stand out the oncological, orthopaedic, respiratory,
diabetes and surgery. The time of admission to hospital may be of short duration
(up to 5 days), medium duration (6-20 days) and long duration (over 21 days) and
Carina Soledad González · Pedro Toledo · Elena Santos · Mariana Cairos
Department of Engineering Systems and Automation and Architecture and Computer
Technology. University of La Laguna
e-mail: {carina,pedro,elena,mariana}@isaatc.ull.es
Miguel Padrón
Institute of Renewable Technology and Energy(ITER)
e-mail: mpadron@iter.es