H. Cherifi, J.M. Zain, and E. El-Qawasmeh (Eds.): DICTAP 2011, Part I, CCIS 166, pp. 407–416, 2011.
© Springer-Verlag Berlin Heidelberg 2011
Mobile Visualization of Architectural Projects: Quality
and Emotional Evaluation Based on User Experience
David Fonseca
1
, Ernest Redondo
2
, Isidro Navarro
2
,
Marc Pifarré
1
, and Eva Villegas
1
1
GTAM – Grup de Recerca en Tecnologies Mèdia, Enginyeria La Salle,
Universitat Ramon Llull. C/ Quatre Camins 2. 08022. Barcelona, Spain
{fonsi,mpifarre,evillegas}@salle.url.edu
2
Departamento de Expresión Gráfica Arquitectónica I,
Universidad Politécnica de Cataluña. Barcelona Tech. Escuela Técnica
Superior de Arquitectura de Barcelona, ETSAB,
Avda Diagonal 649, 2. 08028. Barcelona, Spain
{ernesto.redondo,isidro.navarro}@upc.edu
Abstract. The visualization of architectural design has always been associated
with physical models, exhibition panels and displays on computer screens,
usually in a large format. However, technological developments in the past
decades have produced new devices such as handheld PCs, pocket PCs, and
Smartphones that have increasingly larger screens and more sophisticated
technical characteristics. The emergence of these devices has made both the non
expert and advanced user a consumer of such devices. This evolution has
created a new workflow that enables on-site management and decision making
through the viewing of information on those devices. In this paper, we will
study the basic features of the architectural image to provide a better user
experience for browsing these types of images on mobile devices’ limited and
heterogeneous screen sizes by comparing the results with traditional and
immersive environments.
Keywords: Visualization, Small Screen Devices, Quality and Emotional
Evaluations, Image Transcoding and adaptation, User Experience.
1 Introduction
Mobile phones are now a part of many aspects of everyday life. Modern Smartphones
can not only make calls, but also play music, take and store photographs, browse the
Internet and send email [1]. The research community is exploring the different
possibilities these devices offer users, ranging from optimizing the presentation of
information and creating an augmented reality, to studies more focused on user
interaction. Undoubtedly, one of the most researched themes on the use of these new
technologies is information visualization (IV). IV is a well-established discipline that
proposes graphical approaches to help users better understand and make sense of
large volumes of information [2]. The small screens of handheld devices provide a
clear imperative to designing visual information carefully and presenting it in the