Designing through Simulation: Integration of Ubiquitous Street Facilities into
the Urban Media Fabric
Dongyoun Shin
a
, Sung Ah Kim
b
a
Design Media and Technology Lab, Sungkyunkwan University
b
Dept. Of Architecture, Sungkyunkwan University
dongyoun79@gmail.com , sakim@skku.edu
Abstract
This study starts from a critical thinking that the
meaning of Urban Media may or should be redefined
in order for the research in Urban Media Fabric
Simulator to situate itself within the realm of new
media solution. Defining Ubiquitous Street Light
(USL) as the most suitable infra structure, among the
various street furniture for designing urban media,
Urban Media Fabric Simulator plays a central role to
embody the Urban Media. The research was conducted
by collecting and storing a large number of urban
information in real-time and standardizing the
gathered data to establish the urban data network.
Based on the information pattern extracted from the
urban data, we implemented emotional methods to
guide efficient activity through the urban
communication, and presented a simulator, Urban
Media Fabric Simulator, data mining and visualization
framework, which support the urban media
management.
1. Introduction
Advances in IT technology have contributed to the
design trend of urban architecture: The Surface of
urban built environment is becoming an unprecedented
information device. By combining street furniture
harnessed with sensors and information display devices
with the ubiquitous information network, it became
possible to transform the urban space into a huge
media fabric. This study starts from a critical thinking
that the meaning of urban surface should be redefined
in order to situate itself within the realm of new urban
media solution [1].
1.1. Possibility for Urban Surface for
Urban Media
In this research, we treat the Ubiquitous Street
Light (USL) unit as a kind of pixel of urban media
fabric. Thus, the fabric should generate information in
mega scale, or instantly transform an urban district into
a media surface. This paper presents the idea of the
urban media fabric: a group of ubiquitous streetlights
controlled by an interactive urban media simulator. We
have been developing the simulator as a part of
Ubiquitous StreetLight (USL) research & development
project. Each USL unit is an assembly of ITC
(Information Telecommunication and Computer)
components such as sensors, displays, lighting devices,
and controllers at its own in the USL research project.
2. Urban Media
In order to define the core elements of urban media,
we first investigated a current trend of information
media employing innovative and effective
technologies. These days, one of the noticeable
keywords of media technology seems to be ‘mobile’:
We cannot only communicate with others but also
produce and consume diverse information ‘anytime,
anywhere’ on worldwide network. The content of the
information, however, usually focuses on the
information customization for private users [2].
Mobile device do not serve an appropriate media to
deliver the information for public benefit. The role of
urban media, contrary to the personal mobile media,
seems to reside in the concept of public information.
Therefore, there have been diverse attempts to
utilize an urban media solution to convey urban
information in spite of not demand each citizen,
habitats in urban area. The existing facilities for urban
media tend to realize with bigger size and numerous
devices with their personal media. These physical
factors obviously have a limitation covering the whole
Fourth International Conference on Networked Computing and Advanced Information Management
978-0-7695-3322-3/08 $25.00 © 2008 IEEE
DOI 10.1109/NCM.2008.177
311