eXtreme Teaching-Learning Paradigm: A
pedagogical framework for higher education
Manoj Joseph D’Souza
Department of Computer Science and Engineering
DMI College of Engineering
Chennai, India
frmanoj@gmail.com
Paul Rodrigues
Department of Computer Science and Engineering
DMI College of Engineering
Chennai, India
drpaulprof@gmail.com
Abstract— Educators in the recent past have been innovating
new methods of teaching-learning to enhance quality of higher
education. Extreme Teaching-Learning paradigm (XTLP) (or
Extreme Pedagogy) is a novel student-centered pedagogy designed
by the authors for higher education to increase learning
outcomes. XTLP is an agile educational framework that derives
its philosophy from Extreme Programming (XP), an agile
software developmental methodology. As opposed to the
traditional paradigm in which, the course structure is rigid,
assessment of learning is over-emphasized, learning is
individualistic and there is limited scope for faculty-student
interactions, the XTLP framework, aims at continuous
enhancement of student performance by addressing the
limitations of traditional teacher-centered pedagogy. This paper
describes the XTLP, a conceptual framework with its
characteristics, practices, values and discusses its applicability in
the higher education.
Keywords— teaching and learning; higher education;
pedagogy; extreme programming; XTLP.
I. INTRODUCTION
Students in higher education are increasingly demanding
quality education which could prepare them for suitable career
after their graduation. However due to falling standards in
teaching and learning, many graduates who come out of
universities with certificates in hand and approach industries
for placements, are disappointed to get a common reply: “You
are not selected!” Academic institutions, at the input end,
have student and at the output end, industry. However there is
frustration at both ends as there is little collaboration between
academia and industry. The university curriculum fails to
prepare students in employability skills. There is too little
effort taken by the teaching faculty, to assess student needs,
aptitude, personality types, to make teaching relevant,
interesting and flexible.
In the globalized world today, educational institutions have
to compete with other institutions, for their survival. Students,
parents, employers, sponsors who are the customers of
educational institutions are becoming increasingly conscious
of the money spent and demand commensurate returns for
their money. Accreditation agencies are pushing hard for
accountability from these institutions to demonstrate means
and methods taken, for quality assurance in education.
Funding agencies too, are becoming selective in funding those
institutions that have maintained high standards and engage in
quality research.
Of the many factors that lead to decreased quality in higher
education, a dominant factor is the traditional teacher-centered
transmittal model of teaching and learning [1].The teacher is
portrayed ‘as a sage on the stage’, who has the knowledge and
transmits this knowledge to students. Much of the teaching is
didactic and students turn out to be passive learners [2].
Students are assessed on their capacity to memorize and
reproduce what they are taught during the course in the exams
[3]. There is limited scope for students to interact, discuss
issues and ideas, analyze and apply concepts to real life
situations. Student learning is individualistic and competitive.
Adherence to curriculum and completion of syllabus before
the exams appears to be the overriding concern of the faculty.
Extreme Programming (XP) is a type of agile software
development methodology, which has been successful in the
software industry, producing high quality software in response
to the changing requirements of the customer. It uses many
simple practices based on the core values: simplicity,
communication, feedback, courage and respect to deliver the
software product iteratively and incrementally [4]. The core
practices of XP can very well be adapted to higher education
to overcome many of the deficiencies of traditional teaching-
learning methods. This paper proposes an eXtreme Teaching-
Learning Paradigm (XTLP), a conceptual framework based on
XP philosophy to improve quality of teaching and learning in
higher education.
II. EXTREME TEACHING-LEARNING PRACTICES
Extreme Programming advocates twelve practices for
successful software development. From the twelve practices of
Extreme Programming, the authors translate four practices
namely, Planning Game, Test-Driven Development, Pair
Programming, and Short Releases into four educational
practices of the XTLP framework. They are: Instructor-
Student Interaction, Goal-Driven Teaching, Pair Learning, and
International Journal of Applied Engineering Research, ISSN 0973-4562 Vol. 10 No.69 (2015)
© Research India Publications; httpwww.ripublication.comijaer.htm
153