D. McGookin and S. Brewster (Eds.): HAID 2006, LNCS 4129, pp. 145–156, 2006.
© Springer-Verlag Berlin Heidelberg 2006
An Activity Classification for Vibrotactile Phenomena
Conor O’Sullivan
1
and Angela Chang
2
1
600 North US Highway 45, DS-175, Libertyville, IL 60048, USA
conor.o’sullvan@motorola.com
2
20 Ames St. Cambridge, MA 02139 USA
anjchang@media.mit.edu
Abstract. We observe that the recent availability of audio-haptic actuators al-
low richer vibration content to be available in commercial devices. However,
we note that consumers are unable to take advantage of these rich experiences,
mainly due to the lack of a descriptive language for vibration. We analyze the
current methods for classifying vibrations. We propose a new framework for
describing vibrotactile haptic phenomena, based on an organizing the media
based on content activity. We describe this naming system, based on Russolo’s
families of noise, and address other pertinent issues to introducing vibration
content into commercial devices.
1 Introduction
Today there is a gap in the community and industry of haptic actuation technology
(specifically vibrotactile sensations) that needs to be addressed to allow a more
general adoption of and dedicated engagement with the technology. In various forums
of research, presentation and informal discussion it was found that although the
average consumer or target adopter of such technology seems comfortable or even
enthusiastic with their experience of haptics, the extent to which they are able to
communicate and describe this experience seems very limited. The language of
describing haptic phenomena in consumer electronic devices seems thus far limited to
a small selection of words such as ‘buzz’ or ‘vibrate’, even as the devices are
evolving to allow richer experiences (such as gesture input, vibration enhanced
ringtones, and UI feedback).
To understand how a general population can talk about haptics they need to
understand how to create and distinguish among haptic effects. The correlation
between audio and haptics in the case of the mobile device has already been shown
[6]. Audio-haptics (driving vibrations using audio signals [27]) for consumer devices
can be generated by audio manipulation and synthesis [15], but are perceived tactilely
as a more advanced form of vibration. It is of course sufficient to speak of vibe or
buzzing in the general case of vibration alert mechanisms. Given the range and depth
of current and future haptic actuation technologies however, it is imperative that a
more user-friendly, sensorial descriptions are available.
This will allow the general consumer to become knowledgeable, interested and profi-
cient in the language of haptic description. A consumer armed with such proficiency