Machine Vision and Applications (2010) 21:989–998
DOI 10.1007/s00138-009-0198-7
SHORT PAPER
A novel framework for 3D reconstruction and analysis
of ancient inscriptions
Angelos Barmpoutis · Eleni Bozia · Robert S. Wagman
Received: 16 January 2008 / Revised: 30 January 2009 / Accepted: 13 April 2009 / Published online: 26 May 2009
© Springer-Verlag 2009
Abstract Studying ancient inscriptions is based up to date
mostly on observation and manual analysis by means of
which epigraphists attempt to establish a geographical and
chronological classification as well as to analyze the lettering
techniques. In this paper we propose a novel framework for
efficient 3D reconstruction of inscriptions and for statistical
analysis of their reconstructed surfaces. The proposed frame-
work employs a shape-from-shading technique to reconstruct
in 3D the shape of the inscribed surfaces. The obtained sur-
faces are segmented into smaller box-shaped regions contain-
ing single letters. These letters are classified into groups of
same characters or symbols and then an atlas (average) letter
shape is created for each character. For the construction of
those atlases we employ a functional minimization method
that registers the surfaces of same letters to the unknown aver-
age surface, which is also estimated simultaneously. Using
the estimated atlases, an automated analysis of the inscribed
letters is performed. This framework can be effectively used
for the study of the variations of the lettering techniques
within an inscription or a set of inscriptions. We applied our
framework to five ancient Greek inscriptions. Our results are
reported in detail and the variations found in lettering tech-
This research was in part funded by the Gerondelis Foundation Inc.
grant to EB and the University of Florida Alumni Fellowship to AB.
A. Barmpoutis (B )
Computer and Information Science and Engineering,
University of Florida, Gainesville, FL 32611, USA
e-mail: abarmpou@cise.ufl.edu
E. Bozia · R. S. Wagman
Department of Classics, University of Florida,
Gainesville, FL 32611, USA
e-mail: bozia@ufl.edu
R. S. Wagman
e-mail: rsw@classics.ufl.edu
niques are commented on by archaeologists who also validate
the accuracy of our proposed method.
Keywords Epigraphy · Squeeze digitization · Shape from
shading · Atlas construction · Agglomerative hierarchical
clustering
1 Introduction
The evolution of imaging technology has affected positively
several areas in the computer vision community. During the
last decades the significant progress in sensoring technol-
ogy has helped us capture high-resolution multimodal images
that have consequently resulted in the advancement of med-
ical imaging (magnetic resonance images [2, 23]), general
image and video processing [8, 22, 26], and virtual 3D envi-
ronment synthesis (for instance, reconstruction of archaeo-
logical monuments [7, 18, 19, 21]).
In archaeology a crucial field of research is the study of
ancient inscriptions. Some questions that archaeologists are
called to answer pertain to the dating of the inscriptions, the
attempt to identify the place of origin, and the analysis of the
lettering techniques. So far the method that has been com-
monly used for the study of inscribed fragments is the fol-
lowing: the archaeologists use a special type of moisturized
paper (squeeze) which they push on the inscribed surface
using a brush specially adapted for the purpose. When the
letters are shaped on the squeezed paper, the archaeologists
let it dry, creating that way an impression of the inscription
(see Fig. 1). The paper most in use is a type of filter paper
obtained from laboratory suppliers and it may vary in thick-
ness. A thinner paper needs less working on the stone, but
may disintegrate more easily [27]. Other media have been
also used in literature for this purpose, for instance latex,
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