Strategies in Smart Service Systems Enabled Multi-Sided Markets:
Business Models for the Internet of Things
Tayfun Keskin
University of Washington Bothell
tkeskin@uwb.edu
Deanna Kennedy
University of Washington Bothell
dkennedy@uwb.edu
Abstract
Internet of Things has the potential to disrupt
industries through changing products, services, and
business models just as the Internet did in the ‘90s.
Machine-to-machine communication is at the core of
Internet of Things. Machines that we interact with in
everyday life will start interacting with each other,
collect data, and even use advances in data
technologies to make decisions for us.
Organizations, in order to achieve the highest
profit, should also redesign their business service
models conscientiously around externalities across
markets that link through platforms and be specific
about which markets to serve. In this research, we aim
to build business ownership strategies to further two-
sided markets and platforms literature. Herein, we
focus on a number of business service models that link
four sides of a market, and compare the advantages
and disadvantages of network externalities generated
by Internet of Things in each model.
1. Introduction
What is the technology that lets us control our
thermostat at our homes using mobile phones, or the
technology our refrigerators use to order groceries
automatically? These are examples of a technology
trend called Internet of Things, which uses the power
of the Internet and advances in hardware technology to
enable objects of everyday life to communicate with
each other and make intelligent decisions. We are
familiar with smart devices such as computers, tablets,
and smart phones etc. that use the Internet to
communicate with each other. The phenomenon by
which all the other devices, which are not perceived to
be smart that use the Internet to communicate with
each other, is called “Internet of Things”.
Internet of Things (IoT) is a phenomenon that is on
path to change our lives just as the Internet did in the
1990s. IoT was referred to by various names like
Machine-to-Machine (M2M) communications, Device
to Device (D2D), etc. before the name “Internet of
Things” was officially coined [1]. The main
components of IoT are objects that communicate with
each other, the Internet that is the communication
medium, hardware that collects data from objects, and
platforms that enable communications and making
decisions.
Prior research surveyed the computing realm
relevant to IoT [2, 3], defined key constructs,
investigated security issues [4, 5], developed
deployment schemes for sustainable IoT [6], and even
recommended architecture frameworks [7]. However,
they did not investigate the industry structure or
recommend viable business service models. Our
preliminary interviews with practitioners revealed
these strategic aspects such as market presence,
complementarities and e-Commerce service models. In
brief, the main issue we observe is the need of a
prospectus for strategic planning.
First movers for earlier disruptive information
technologies could not always monetize their leader
role because, although they might have a good grasp of
the technology itself, they usually fail to understand
market dynamics, complementarities, and the multi-
sided nature of the contemporary industries. For
example, AltaVista, one of the earliest search engines
could not recognize that advertising (another side in
the search market) could be the key for monetization,
and Google took over the entire search engine market.
Similarly, Netscape could not identify strategic
complementarities between their internet browser
product and other information goods such as an
operating system, hence disappeared from the internet
browser realm. Firms that could not predict how an
industry might change or develop because of a new and
potentially disruptive technology typically fail
regardless of its technological purview.
These examples lead to the main motivation for this
research, which is the lack of extension beyond an
outline of a technical concept. We address the need for
identifying the player structure of the IoT enabled
2015 48th Hawaii International Conference on System Sciences
1530-1605/15 $31.00 © 2015 IEEE
DOI 10.1109/HICSS.2015.176
1443