Vol. 41, No. 5, September–October 2011, pp. 466–484
issn 0092-2102 eissn 1526-551X 11 4105 0466
http://dx.doi.org/10.1287/inte.1110.0582
© 2011 INFORMS
A Short-Range Scheduling Model for Blockbuster’s
Order-Processing Operation
Casey Chung, Milind Dawande, Divakar Rajamani, Chelliah Sriskandarajah
School of Management, The University of Texas at Dallas, Richardson, Texas 75080
{casey_chung@msn.com, milind@utdallas.edu, divakar@utdallas.edu, chelliah@utdallas.edu}
Blockbuster Inc., a chain of VHS, DVD, Blu-ray, and video game rental stores, has developed a highly specialized
distribution network. The company maintains a single distribution center in which it receives products from
suppliers, and processes and packs them for shipping to stores across the United States. The volumes of partic-
ular products and the number of different products shipped in a week have significant week-to-week volatility.
Short lead times are typical because of supplier manufacturing delays and strict in-store due-date requirements.
At the distribution center, processing and packing are scheduled through multiple processing departments that
compete for use of shared merge conveyors and shared sortation systems. Blockbuster’s general processing and
packing goal is on-time delivery of products to stores while controlling costs.
In this paper, we describe the development and implementation of a mixed-integer programming model
to schedule Blockbuster’s short-range order-processing operations. Implemented beginning in January 2007,
the model has helped Blockbuster to maintain timely shipping, reduce related labor and transportation costs,
improve capacity utilization, and attain a better understanding of how to achieve further improvements. Block-
buster’s structure, in which multiple processing departments compete for subsequent shared resources, such as
merge conveyors and sortation systems, is common in other industries; therefore, we also discuss the relevance
of this model to other organizations.
Key words : industries: entertainment, service; short life cycle products; scheduling; integer programming.
I
n fiscal year (FY) 2008, Blockbuster, a chain of
VHS, DVD, Blu-ray, and video game rental stores,
had more than 7,800 stores worldwide and over
$5.29 billion in annual revenue; it had over 4,800 stores
and over $3.9 billion in revenue in the United States
(including franchisees). The data used in this paper
are specific to the order-processing and distribution
operations in the United States and do not include any
international activities or online rental business.
DVDs and electronic games are characterized by a
rapidly decaying life cycle because of the release-date
structure imposed by movie studios and the short,
active life span inherent in any entertainment media
product. Therefore, a majority of rental business cus-
tomarily occurs in the first few weeks of a title’s
release, with little activity in subsequent weeks. Typ-
ically, the only exceptions to this pattern are (1) titles
that have a seasonal aspect (e.g., horror movies show
increased activity as Halloween approaches), and
(2) movies that have complementary titles (e.g., Part 3
of a Star Wars movie causes increased activity for
Parts 1 and 2). Because new offerings are released
weekly, looking at the industry as having 52 distinct
“seasons” is convenient. Historically, although these
weekly seasons have virtually no correlation with each
other, they have a weak correlation with the calendar
seasons. Figure 1 shows the various stages in the life
cycle of a typical product that has a theatrical release.
Note that the revenue decay curve is approximately
exponential for both a theatrical release and a release
on DVD.
A product’s life cycle can take one of multiple
paths depending on the nature of the product. As
Figure 2 shows, a product can move from a high-
volume new-release title (region I) to a low-volume
catalog title (region IV). When seasonal activity and
complementary titles are considered, the volume of
a product (even an older title) can shift from low to
high (region IV to region II). Likewise, some titles
might never leave the low-volume range even if they
are new releases (region III to region IV).
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