Published by the IEEE Computer Society 0272-1716/07/$20.00 © 2007 IEEE IEEE Computer Graphics and Applications 15
Guest Editors’ Introduction
Visualization has been the cornerstone of scien-
tific progress throughout history. Much of mod-
ern physics is a result of the superior abstract
visualization abilities of a few brilliant men. New-
ton visualized the effect of gravitational force
fields in three dimensional space acting on the
center of mass. And Einstein visualized the geo-
metric effects of objects in relative and uniform
accelerated motion, with the speed of light a
constant, time part of space, and acceleration
indistinguishable from gravity. Virtually all com-
prehension in science, technology, and even art
calls on our ability to visualize. In fact, the ability
to visualize is almost synonymous with under-
standing. We have all used the expression “I see”
to mean “I understand.”
1
T
he need to make sense of complex, con-
flicting, and dynamic information has
provided the impetus for new tools and technologies
that combine the strengths of visualization with pow-
erful underlying algorithms and innovative interaction
techniques; tools that make up the emerging field of
visual analytics.
2
Visual analytics is the formation of
abstract visual metaphors in combination with a human
information discourse (usually some form of interac-
tion) that enables detection of the expected and dis-
covery of the unexpected within massive, dynamically
changing information spaces. It is an outgrowth of the
fields of scientific and information visualization but
includes technologies from many other fields, includ-
ing knowledge management, statistical analysis, cog-
nitive science, decision science, and others.
This marriage of computation, visual representation,
and interactive thinking supports intensive analysis.
The goal is not only to permit users to detect expected
events, such as might be predicted by models, but also
to help users discover the unexpected—the surprising
anomalies, changes, patterns, and relationships that
are then examined and assessed to develop new
insight.
The “Visualization Time Line” sidebar gives a brief
summary of some of the key developments associated
with visualization that have led to the current situation.
In addition to introducing the articles in this special
issue, this column sets out some of the key issues and
challenges associated with discovering the unexpected.
Interfaces and interaction
In visual analytics, the key purpose of visualizations
and interaction techniques is to help the user gain
insight into complex data and situations where models
alone are insufficient and human analytic skills must be
employed. Visualizations must not only support the rep-
resentation of critical data features but also provide suf-
ficient contextual cues to help the user rapidly interpret
what he or she is seeing. Interaction techniques strive
to enable users to go beyond data exploration to achieve
a dialogue with their information space to detect trends
and anomalies, evaluate hypotheses, and uncover unex-
pected connections.
Computer scientists wish to develop effective interfaces
to computers that facilitate communication and interac-
tion between the human and the information in the
machine. In the past, the importance of interface design
has not always been fully recognized, or it may have been
even ignored completely. Today, good design is increas-
ingly recognized as being a key requirement for a user
interface to be usable, flexible, and successful. With the
current proliferation of computing devices, including
mobile phones, PDAs, and other handheld devices, design
is even more important in order to enable the user to man-
age the complexity that this introduces. With the intelli-
gence in these devices, they can communicate with each
other and reduce the cognitive load they place on the
user. However, if information is filtered before it is pre-
sented to the user, how do we ensure that it is filtered
appropriately and that key information that subsequent-
ly turns out to be important is not omitted or deleted?
Studies have focused on the ways that users interact
with different kinds of devices. For example, the human
perception of information on a mobile phone is different
from that on a wall-size display. We need to be aware of
these differences and the opportunities and constraints
that they present both for the display of information and
also the user’s interaction with it.
Kris Cook
Pacific Northwest National Laboratory
Rae Earnshaw
University of Bradford, UK
John Stasko
Georgia Institute of Technology
Discovering the
Unexpected