Abstract — In this paper we share our experience in building
an ADSL video delivery test-bed. As a result, we are able to
measure the impact of important parameters such as the loop
length, the presence of background traffic and line protection
against transmission errors on video quality. We show that
although these access technologies promise a broadband pipe and
low delay communication, a careful configuration of line
parameters is paramount to achieve optimal access and is needed
for the success of multimedia triple play (3P) services. We
particularly analyze the delay, jitter, packet loss and bitrate
consumption obtained from real ADSL measurements. These
results are an important step towards understanding the adequate
deployment of such services. As a special case, we study the effect
of repetitive noise on SDTV.
Index Terms— ADSL system performance, Measurements,
Video over ADSL, Noise, SDTV, HDTV, Triple Play services.
I. INTRODUCTION
any efforts have been made to stream multimedia
content through the existing data network infrastructure
and more recently over telecommunication networks. Triple
Play Services (Voice, Video and Data) are becoming the
business portfolio of telecom companies. With it comes the
need to find new approaches for the engineering of solutions
capable of the cost effective delivery of Voice over IP (VoIP),
Standard Definition TV (SDTV) and/or High Definition TV
(HDTV) as well as data access. Video delivery over the last
mile has been a challenging task due to its high data rate
requirement as compression techniques can only help a little.
Despite advances in broadband technologies, such as ADSL,
there are a number of physical and link layers impairments that
may potentially degrade video quality. In such hostile
environments, packet loss along with other factors such as
delay and jitter, may lead to poor video transmission.
The main objective of this work is to conduct a detailed
investigation of the impact of some ADSL physical and link
level parameters on network metrics when carrying video
traffic in a real scenario. There are several video quality of
service (QoS) or experience (QoE) studies available in the
literature, but these are often conducted using simulations and
often using over naive, simplistic and even unrealistic error
models. We build a test-bed for an ADSL2+ broadband
Manuscript received February 27th, 2009.
Glauco E. Gonçalves, Gustavo G. B. Santos, Joseane F. Fidalgo, Judith
Kelner and Djamel Sadok are with Federal University of Pernambuco, Recife,
PE, Brazil; e-mail: [glauco, gustavogbs, joseane, jk, jamel]@gprt.ufpe.br.
Stenio Fernandes is currently with University of Ottawa, Ottawa, Canada.
He is on leave of his faculty position of the Federal Center for Education in
Technology in Maceio, Alagoas, Brazil; e-mail: stenio.fernandes@ ieee.org.
access, using hardware and software similar to those used by
3P telecom operators, in order to identify the impact of noise,
loop length and background traffic on video delivery under
different scenarios. These scenarios contemplate the variation
of impairments such as noise, concurrent background traffic,
and the loop distance from the Central Office (CO) to the
Customer Premise Equipment (CPE) side. This study is crucial
for the successful provision of triple play and particularly
video services. The authors hope that their results may serve as
guidelines, in addition to the standards´ institutions such as the
Broadband Forum [14], for adequate configuration when
deploying these new multimedia services on DSL systems.
In the rest of the paper, section II presents some theoretical
background and discusses important related work. Section III
presents our methodology and scenarios, whereas section IV
describes the corresponding results. Section V presents
summarized guidelines obtained through the experiments
presented in this paper and section VI summarizes and draws
some conclusions along with proposals for future work.
II. BACKGROUND AND RELATED WORK
While multimedia applications can tolerate some network
impairments, excessive packet loss, delay and jitter yield
unacceptably low user perceived quality. Unlike traditional
data services that depend on network level quality metrics,
video quality also depends on other physical aspects such as
the coding process, which introduces perceptual quality
degradation. Therefore, it is recommended that additional
protection of video frames must be applied to establish an
upper bound to packet loss, delay and jitter. In addition, an
important impairment in the video streaming process is the
noise that can be coupled together with the transmitted signal.
Noise can pose a considerable threat to DSL transmission and
the analysis of its consequences is a daunting task due to its
complex statistical nature and the tangled error mitigation and
framing techniques used in DSL systems.
From the transport and network layers perspective, there are
an overwhelming number of research studies. Last mile video
quality relies primarily on the physical setup used and the
techniques employed to mitigate the different forms of noise
using adaptive modulation and low power margins. In [6], the
author evaluated the impact of several types of noise when
streaming MPEG2 video over DSL. Nonetheless, the analysis
lacked parameters concerned with DSL systems and lower
network layers. In [2] the authors presented a numerical study
of the impact of Impulse Noise (IN), an unpredictable and
often deadly form of noise impairment over copper lines, on
ADSL. They showed that, while a combination of coding,
On the Use of an ADSL2+ Testbed for Video Quality Assessment
Glauco E. Gonçalves, Gustavo G. B. Santos, Joseane F. Fidalgo,
Judith Kelner, Djamel H. F. Sadok, Stenio F. de L. Fernandes
M
This full text paper was peer reviewed at the direction of IEEE Communications Society subject matter experts for publication in the IEEE ICC 2009 proceedings
978-1-4244-3435-0/09/$25.00 ©2009 IEEE