Forensic Analysis of Xbox One and PlayStation 4 Gaming Consoles
Salam Khanji
1
, Raja Jabir
2
, Farkhund Iqbal
2
, Andrew Marrington
2
1
Dept. of Information Security Engineering Technology, Abu Dhabi Polytechnic, UAE
2
College of Technological Innovation, Zayed University, Dubai, UAE
Salam.Khanji@adpoly.ac.ae,{M80006379, Farkhund.Iqbal, Andrew.Marrington}@zu.ac.ae
Abstract—This paper highlights the challenges faced due to
non-availability of trusted specialized forensic tools for
conducting investigation on gaming consoles. We have
developed a framework to examine existing state-of-the-art
forensic acquisition and analysis tools by exploring their
applicability to eighth generation gaming consoles such as the
Xbox One and PlayStation 4. The framework is used to
validate the acquired images, compare the retrieved artifacts
before and after restoring the console to the factory settings,
and to conduct network forensics on both devices. The paper
reveals the need of specialized forensic tools for forensic
analysis of these devices.
Keywords—gaming console forensics; PlayStation 4; Xbox
One.
I. INTRODUCTION
Video game consoles have moved on from being
specialized, single-purpose gaming platforms to Internet
enabled multimedia entertainment and communication hubs,
with comparable hardware to general-purpose personal
computers. As such, they are prone to similar forms of
misuse and abuse as personal computers. From a digital
investigation perspective, it is imperative for investigators to
be able to acquire and analyze digital evidence from such
devices. Unfortunately, the field of gaming console
forensics is still in infancy with relatively low support for
the tools. This perhaps is, due to the lack of standardization
and interoperability between different game console makes
and models, propriety operating systems and different
security measures.
This paper proposes a framework to explore the current
state of gaming console forensics. Experiments are
conducted using two different platforms: the Sony
PlayStation 4 (PS4), and the Microsoft Xbox One. Hard
disk images are acquired from both devices, before and after
restoring to factory settings, and examined using various
analysis tools. Network forensics is performed on both
devices, in the form of network traffic analysis. As a result
of this study, we were able to identify tools that best fit for
the forensic analysis of eighth generation game consoles.
The rest of the paper is structured as follows: Section II
discusses the specifications of the Xbox One and PS4, and
surveys the literature of gaming console forensics. Our
methodology is discussed in Section III, the recovered
artifacts are discussed in Section IV, and in Section V, we
discuss our observations, before concluding the paper in
Section VI.
II. BACKGROUND INFROMATION
This section is dedicated to explain the technical
specifications of the two major gaming consoles, PS4 and
Xbox One, investigated in this paper, followed by literature
review.
A. Sony Playstation 4
According to Forbes, Sony has 50% of the worldwide
console market. The PS4 has a semi-custom accelerated
processing unit (APU) designed by AMD [1]. The APU
combines a central processing unit, graphics processing unit,
memory controller, and video decoder/encoder. Like its
predecessor the PlayStation 3 (PS3), the PS4 uses a
proprietary file system structure for its internal hard drive,
but does support the FAT and exFAT formatted USB
storage devices. The PS4 allows the user to play music,
videos, and view photos as well using USB-attached
devices.
B. Microsoft Xbox One
The Xbox One is developed by Microsoft and uses a
Windows-based operating system designed for Xbox One. It
includes a separate operating system for Xbox One games
and any compatible applications. The OS resides on the
internal hard drive and is backed-up in the console internal
storage; to be recovered in case of corruption or factory
resetting process. Xbox One has a Central Processing Unit,
8 GB DDR3 RAM, out of which 3GB is reserved for OS
and the rest for games and applications [2].
III. LITERATURE REVIEW
Gaming console forensics is a crucial topic about which
there is comparatively little academic literature. Burke et
al.[3] provided guidelines to forensically analyze the
original Xbox by emphasizing on identifying if the Xbox
console is being modified (another OS installed), and how to
create a forensic duplicate of the storage media. Vaughan et
al. [4] proposed techniques to overcome the ATA password
protection utilized in Xbox hard drives. They suggested that
forensic tools such as The Sleuth Kit can be modified to
support recognizing the Xbox file system FATX, which
does resemble the FAT entries.
Xynos et al. [5] followed a forensic soundness process to
acquire an image of the Microsoft Xbox 360 console’s hard
disk. They mainly focused on analyzing the SATA hard
drive artifacts when updating the console such as date and
timestamp, usernames when Xbox Live is enabled, and
Internet browsing history were collected and analyzed.
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